PBR baked material version of the classic Chinese Dragon model sourced from Morgan McGuire, Computer Graphics Archive, July 2017 (https://casual-effects.com/data).
I've fixed some geometry issues and did a clean-up sculpt to remove scanning artefacts, then quad remeshed the model to be lower poly and baked the normal map from the sourced model. I created this to test shaders in Unity mainly using the normal map but have also textured it to look like Jade.
Also attached is the Unity HDRP textures and the baked 8K OpenGL Normal Mesh Map from Substance Painter.