Pose02

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Author name
Code This Lab
Source
Unity Asset Store
Polygon Count
19,832
Release Date
2019-12-03
License
Standard Unity Asset Store EULA
Support For Unity Version
2019.2.12
Medieval Soldier AnimatedWarriorMedievalHistoryCastleWarFightBattleSwordShieldHelmetFighterKnightFantasyRealisticHistorical
Medieval Soldier Animated
151 Assets

Package Overview

CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unity 2019.2.12f1 version with FBX 2018

The topology is made up of quads and triangles as follows:

BeltsAndScabbard: 1502polys, 2992tris, 1533verts

Hands: 1622polys, 3244tris, 1644verts

Hauberk: 514polys, 1028tris. 546Verts

Head: 1780polys, 3560tris, 1808verts

Mouth: 664polys, 1296tris, 831verts

Eyes: 648polys, 1224tris, 650verts

Boots: 236polys, 472tris, 248verts

Trousers: 272polys, 544tris, 291verts

Gambeson: 196polys, 392tris, 240verts

Sword: 288polys, 568tris, 302verts

HeaterShield: 1092polys, 2184tris, 1331verts

KettleHat: 780polys, 1552tris, 937verts

EyeGlass: 864polys, 1656tris, 866verts

Surcoat: 652polys, 1304tris, 723verts

MATERIALS AND TEXTURES

Texture sizes are from 1024x1024px to 2048x2048px

All textures are in TGA format

Each specular map have a glossiness map in the alpha channel

The package includes a shader modified of the “standard specular setup” with two sided actived

RIGGING AND ANIMATIONS

The model has been rigged with 3D Studio Max Biped, with additional bones for the face and helpers for the bottom of the surcoat

The medieval soldier includes 37 animations:

-Body Impact (from frame 495 to frame 515)

-Death (from frame 1140 to frame 1220)

-Head Impact (from frame 520 to frame 533)

-Idle With Weapons (from frame 0 to frame 50)

-Idle Without Weapons (from frame 595 to frame 655)

-Jump On Spot With Weapons (from frame 195 to frame 215)

-Jump On Spot Without Weapons (from frame 1045 to frame 1080)

-Leap In Motion With Weapons (from frame 295 to frame 315)

-Leap In Motion Without Weapons (from frame 845 to frame 865)

-Run Backward Left With Weapons (from frame 395 to frame 415)

-Run Backward Left Without Weapons (from frame 945 to frame 965)

-Run Backward Right With Weapons (from frame 420 to frame 440)

-Run Backward Right Without Weapons (from frame 970 to frame 990)

-Run Backward With Weapons (from frame 370 to frame 390)

-Run Backward Without Weapons (from frame 920 to frame 940)

-Run Forward Left With Weapons (from frame 320 to frame 340)

-Run Forward Left Without Weapons (from frame 870 to frame 890)

-Run Forward Right With Weapons (from frame 345 to frame 365)

-Run Forward Right Without Weapons (from frame 895 to frame 915)

-Run Forward With Weapons (from frame 270 to frame 290)

-Run Forward Without Weapons (from frame 820 to frame 840)

-Run Strafe L With Weapons (from frame 445 to frame 465)

-Run Strafe L Without Weapons (from frame 995 to frame 1015)

-Run Strafe R With Weapons (from frame 470 to frame 490)

-Run Strafe R Without Weapons (from frame 1020 to frame 1040)

-Sheath Weapons (from frame 540 to frame 590)

-Sword Attack (from frame 220 to frame 265)

-Unsheath Weapons (from frame 1085 to frame 1135)

-Walk Backward With Weapons (from frame 90 to frame 120)

-Walk Backward Without Weapons (from frame 700 to frame 735)

-Walk Forward With Weapons (from frame 55 to frame 85)

-Walk Forward Without Weapons (from frame 660 to frame 695)

-Walk Strafe L With Weapons (from frame 125 to frame 155)

-Walk Strafe L Without Weapons (from frame 740 to frame 775)

-Walk Strafe R With Weapons (from frame 160 to frame 190)

-Walk Strafe R Without Weapons (from frame 780 to frame 815)

-An additional file with all the animations added in a sequence on a single timeline through the mixer of 3D Studio Max

and two T-Poses: one with weapons, one without weapons

The animations are in place

The animation has been crafted (no motion capture)

You can find the animations on our Youtube Channel

https://www.youtube.com/watch?v=MqQItVK-n-s

FOLDER CONTENTS

The package includes:

-the file .fbx of the animations and t-poses

-the textures of the meshes listed before

-the props, like the poses, with textures used to make renderings

For any concern or further questions feel free to contact us!

Do not forget to leave an item rating if you haven't done it yet!

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