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* All environment models share 1 single 1024x1024 texture/material which is suitable for downscaling, highly optimized to reduce draw calls.
* The package includes an entire sample level (check screenshots).
* The modular, tileable nature of the set is great for creating D&D-like games. By default it suits a top-down style of game, but there are also ceiling prefabs included if you want to use it in first person.
The pivot points for all the walls/floors/ceilings are centered on the middle of the tile, making it very easy to rotate walls into position.
I recommend you to change your snap settings to make placing objects much quicker and easier.
This can be found on the bottom of Unity's Edit menu.
Move X: 100
Move Y: 30
Move Z: 100
Rotation: 90
* There are 8 pre-made rooms and 18 pre-made corridors including a sewer-corridor variation.
* Floors - There are 5 different floor variations, a ramp and 2 different stairs.
* Walls - All medieval walls come in 3 styles - 1 is the wall alone, 1 includes the pillars on either side and 1 is a corner variation which is angled at 45 degrees.
There are 7 variations of walls along with 5 variations of rock walls making a total of 26 different wall pieces for maximum customization!
In addition to regular walls, there are also cell/jail walls that can be easily snapped together to both cave and medieval walls.
* Lights - Includes wall torches, standing torches and a campfire. All comes with a fire particle effect which uses it's own alpha-blended material with a 128x128 texture. The effect is created using a AnimatedTextureUV script. The actual light source is included in the prefab by default, but this can be removed if your game doesn't need to use lights.
* Many Props - Includes 5 variations of barrels, , 4 buckets, benches, stools, chairs, tables, cupboards, 2 shelves, 2 cages, 3 manacles/shackles, chests, 3 pedestals, drawers, 4 crates, 2 pillars, 3 weapon racks, various weapons, planks and a variety of rocks/rock formations.
* Openable objects - Doors can be animated, easy to use pivot points that can be snapped onto the closest door frame. There are doors for regular dungeon walls as well as cell/jail doors. Chests can be opened too.
* Optionable "Height" blocks - As this set is designed to work on multiple levels of elevation, there are additional height-block-prefabs that you can place under the raised floor tiles to create walls.