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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This object has been created with PBR texturing in substance painter. Maps included are base-color, metallic, roughness, height, normal and emissive when needed. In lightwave, they will load to mimic aPBR-style render, thanks to Andrew Comb’s Painter node. In the formats, however, only base-color will load without problem. Depending on your packages, other maps will have to be applied manually, even if I have put the normal map in the bump channel of the .OBJ.