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Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\n
This pack contains a Colonization Ship. Alternatively it’s also usable as a large cargo ship. It can be used in space RTS games or in a top-down shoot’em up.
\n\n
The model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\n
\n
Colonization Ship
\n
Separate colony modules
\n
Animated docking clamps
\n
Changeable decals
\n
8 damage decals
\n
6 different texture sets
\n
PBR textures for specular and metalness workflow
\n
texture size is 2048
\n
tris count ca. 10000
\n
\n\n
The following textures are included:
\n\n
\n
Albedo map, PNG format
\n
Ambient Occlusion (AO) map, PNG format
\n
Illumination map, Targa format 32 bit with alpha channel
\n
Normal map, PNG format
\n
Specular map, PNG format
\n
Gloss map, PNG format
\n
Metalness map, PNG format
\n
\n\n
Depending on your game engine/3D application you may need to rescale the models.
This modular set allows you to create post-apocalyptic or post-war scenes of cities.
\n\n
Includes 12 ruined buildings, 7 roads, 4 bridges, and debris. You can easily change the position of buildings or copy them to create a larger city. Designed to be modifiable.
\n\n
All materials, textures, and sample scene are included in the package.
\n\n
The debris is individually modular.
\n\n
One material for all objects (one texture is divided into parts on which the concrete, iron, glass and plastic).
\n\n
Every object is in a separate mesh and has a vertex group: windows, armature, debris.
\n\n
Textures made in Substance Painter 4096x4096, 2048x2048
\n\n
Scene polygon count: 825,000 Polygons, 930,000 Vertices
\n\n
Contains a substance painter file for texture editing.
\n\n
Please Like and Rate.
\n\n
You can offer your price at which you would be willing to purchase this product.
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Build your AAA quality, high resolution spaceship now! \n \nFeel free to download the test sample here before making your purchase. \n \n-URP Compatible \n-HDRP Compatible \n-24 Spaceship examples built from modules \n-5 Cockpits \n-11 Engines \n-16 Main bodies \n-8 Weapons \n-9 Wings \n-5 color variations \n-Joystick, throttles, foot pedals, screen frames and buttons are all movable \n-2K Albedo, Metallic/Smoothness,\n Normal and Emission maps for each module \n-Texture colors masks included. \n-Triangle count per module is between 300-3000 tri \n-Examples triangle count is around 6,000-25,000 \n \nNote: \nInterior screens are placeholders for you to change. 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Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\n
This pack contains a Henkor destroyer of the Enkar Republic with weapons. It can be used in space RTS games or as an end boss in a sidescroller game. It can also be used in a top-down or 3rd person shoot’em up.
\n\n
The model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\n
\n
Scifi destroyer
\n
Modular design
\n
9 turrets, missile silo
\n
1 torpedo + 1 missiles included
\n
6 different texture sets
\n
PSD with intact layers is included
\n
Texture sizes are 4096 and 1024
\n
Tris count ca. 2900
\n
Final tris count depends on how many weapons are used for the ship
\n
\n\n
The textures can be used in a PBR environment (metalness workflow) as well as a non PBR environment.
\n\n
\n
Albedo map, PNG format
\n
AlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it
\n
Ambient Occlusion (AO) map, PNG format
\n
Illumination maps
\n
Normal map, PNG format
\n
Metalness map, PNG format
\n
Gloss map, PNG format
\n
\n\n
Depending on your game engine/3D application you may need to rescale the models.