An ancient ruin long forgotten by the people who resided here. I began this project with creating a modular set of pieces meant for Unreal Engine. I blocked out the project with primary forms, bringing them into Zbrush to create a high resolution damaged asset. I then imported these new meshes into Maya and made sure that all silhouette changes were visible in the game res models. Once optimized, I brought everything into Substance Painter and textured everything to my desired ruined effect.