3D Model of a "Bed"
---------------------------------------------------
*IMPORTANT-
1. When the "GLOSSINESS Texture Map" if attached to a "ROUGHNESS shader". Be sure to "INVERT" the "Texture Map" to ensure correct results.
---------------------------------------------------
*Technical Details-
Polygons: 151,826 Vertices: 79,815
Texture Map Resolution = 1024 x 1024
DIFFUSE
SPECULAR
ROUGHNESS
NORMALS
---------------------------------------------------
*Tip-
The Model is intended to get "Highest Possible Quality" with 4K Textures. However, In real-time applications like "Unreal" or "Unity"......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.