Asset Overview
This is a broken house that consists of half concrete and wood, half glass structure.
Sadly, the grass didn't get processed into the model, so just in case, I will attach the settings below:
Particle-Hair
Hair Length:0.05m
Segments:4
Source-Emit From:Faces
-Distribution:Random
Hair Dynamics-Quality Steps:10
Children-Simple
-Randomize Size:1
Hair Shape-Diameter Root:0.1m
-Tip:0m
*I may have missed some settings that I changed from default, but as this is just my setting, I hope you will find the setting that suits you the best while changing the parameters yourself.
Enjoy!