\nOur modular approach allows game creators to combine the models in novel ways to create unique and compelling game worlds.\n
\nThis pack includes a comprehensive set of base prefabs, as well as examples of re-usable assembled prefabs built from the base set.\n
\nThe poly count is low to medium and suitable for a wide range of platforms. Some models will not be appropriate for mobile platforms.\n
\nThis pack is VR ready (mesh based nails in the wood, etc.).\n
\nTextures are 2048x2048 PNG.\n
\nPBR materials (Unity Standard Shader). Please note: metallic and smoothness values are based on sliders, not maps.\n
\nThis pack is VR ready (mesh-based nails in the wood, etc.).\n
\nPackage contents\n
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ideal models for integration into fps games or that have explosion dynamics
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\nDescriptions are set on a separate layer in the .psd texture and can be easily changed. The following descriptions are included: Tavern, Merchant, Weapons, Armors, Store, Books, Rooms and Bank. \n
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\n==> NOTE : adding support packages for HDRP in the main package will increase it's size a lot. In order to keep the package at lowest possible size, users will have to use Unity 2018.x in order to download the Standard Pipeline version of the pacakge, Unity 2019.2 to download HDRP 6.9.x and Unity 2019.3 to download the HDRP 7.2.1 version of the package. If you still want to use the standard version in Latest Unity, please download the package using 2018.x and then open the project with newer version of Unity !\n\n
\nIt contains:\n \n * 6 sub sets with different look\n * 1 set of common modular parts\n * 1 set of modular walking platforms\n * 2 sets of Pipes\n * 1 set of Props\n * Cracks and Grunge decals\n\n \n * Post Processing Stack v2.0 - (Standard Pipeline only) A bunch of post processing assets to be used with the \"Post Processing Stack v2.0\", are provided !\n\n * PBR setup using Metal-Smoothness workflow. Many of the objects are using custom painted textures while others are using common materials like bricks and concrete.\n\n * All textures - 2048 x 2048\n\n * There are some common materials like:\n - bricks\n - concrete\n - ground tiles\n - wall tiles\n\n
You can use any of the sub modules to create a separate scene or to combine them in one scene by using transition tiles as in the demo scene included in the pack!\n\n
NOTE : The screenshots are captured straight from the game - \"Post Processing Stack v2.0\" is used for color correction for Standard Pipline and a few screenshots showing HDRP are also available!\n\n
NOTE : HDRP post-processing differs from the Standard package. It is pre setup and available in the demo scene !\n\n
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Module Based City Packmodulecitybuildinghousefountainroadstreettrafficlampfenceroofpowersignlinecrosswalkbartrashbin
Module Based City Pack
465 Assets
22/30
Package Overview
This is a very big model - asset -prefab package, not an editor - "one click city generator"! With this Module Based CityCreator kit, you will got a complete city creator. You can create a complete city with road and sidewalk system with concrete plates also, with working raffic lamp system. Many setuped prefabs with colliders, physics. Animated fans, lamps, wires. Breakable, destroyable the most part of the objects. On the breakable object you can setup the damage value on the inspector panel - Damage script - values. The street lamps light cone always follow the player - camera, you need to add the Player tag.
The street lamps working in two breaking phase, in the firt phase the light source will be flashing, as the error lamps. On the next breaking phase the lamp off, the column separating from the base and fold out.
The fire hydrant also use the physics, if you crashing with, the hydrant fold out and turn on the water. You can setup the break limit of the object in the inspector panel - BreakObject script - Healt value. Many color and material type for the realistic view. 8 different building styles, and created basic and detailed building prefabs. And also available the building modules, that you can create your own buildings. You can change the materials for the more variations.
Technical informations:
Number of meshes: 195
Number of prefabs: 469
Number of triangles: 2298502
Number of textures: 470
Number of materials: 208
Number of textures:1439391
Texture sizes: 4096x4094 roads, sidewalks, and big parts
2048x2048 for the separated object
1024x1024 for the small parts, wall tiles
Features: 8 different building types
- 17 basic and detailed building prefabs
- Available building modules
- Setuped props prefabs with colliders and physics
- 3 different trees and bushes
- Many road and sidewalk variations for the best view
- Physics setuped eformable props
- Breakble streetlamps in two phases
- Different fence sets
- Sound effects for waters, fans and electric sparks