This is a collection of three buildings that can typically be found in a city alleyway. The buildings were modeled from reference photos I took of the back of retail / commercial buildings.
The UV mapping is effectively organized to maximize texture usage allowing high detail by using a clever tiling technique that only requires 1 texture for each building.
Each building has diffuse / specular textures. I've also included a LOD versions for Unity Pro users ( Unity Free users can use the non LOD prefab )
Triangle (polygon) counts for LOD0 / LOD1/ LOD2 are
Building 1 = 892 / 508 / 242
Building 2 = 1314 / 907 / 352
Building 3 = 2562 / 1470 / 544