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a high quality, modular & versatile family
of high-end low poly assets. By combining
both high production value & presenting a
complete solution, \"POLYQUEST\" is simply
a must have toolkit for every production
involving any kind of stylized visuals.
Polyquest Worlds Full Pack main features:
• highly optimized, modular & versatile assets
• each vertex was carefully placed by hand
• more than 110 different high-end models
• more than 77 example scenes included
• more than 340 detailed screenshots
• compatible with \"POLYQUEST\" characters
• includes URP version
• can achieve all sorts of different looks
• ready for low & high-end mobile devices
• ready for Oculus, GearVR, Vive, Daydream
• great for RPG, FPS & top down games
• great for 3D, 2D, 2.5D & isometric games
• great for cell shade, toon & illustrative look
• great for low poly, flat shaded & 8bit look
• can give realistic results when textured
• assets are carefully unwrapped by hand
• all assets come with 2 different UV sets
• all assets scale very well in every direction
• all assets react elegantly to light
• all lighting setups & materials are included
• a wide range of different lighting setups
• a wide variety of various environments
• works great for different game genres
• includes a 10 page tutorial document
Polyquest Worlds Full Pack main contents:
• more than 110 different cliffs, rocks,
blocks, stones, bridges, arcades, monoliths,
platforms, gravels, grounds, oceans, vistas
cut-out cards & “god ray” cards
• highly optimized assets running smoothly
even on low-end mobile devices
• more than a 100 different materials
texture simulating real-world surfaces
• 87 different example scenes with lighting
• all assets come in 3 different versions:
“standard”, “multimat” and “layered”
• all assets have their own prefabs
• includes 27 different cliffs
• 25 different rocks
• 36 different stones
• 14 different gravel pieces
• 5 grounds & oceans
• 4 very versatile vista cut-out cards
• 2 god ray cards
• 1 custom vertical fog shader
• 10 different custom light flares
• 10 different textures
• 26 different “solid color” textures
• 13 different unity procedural skyboxes
• screenshot character not included.
• pixelated camera shader not included
but can be downloaded freely
• Includes a layout scene with all assets
laid out in 2 different dispositions
Modular Combat Rifle (Carbine variant)
\n\n\n\n\nIf it were a person, it'd be that guy who's not the best at anything, but is quite good at everything
\n
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.
\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_Carbine' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures. (Remove the (1) in the file name of the Carbine Textures 4K and Textures folders. There was some trouble during upload and on the second upload it duplicated names)
\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.
\n\nCorrect parent hierachies set up in all scenes.
\n\nNo Ngons
\n\nModels:\n(Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
\n\nMCR Carbine: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,017; Verts: 7,290) (4K and 2K texture options)
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
Hurricane Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K)
Short Scope: (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (You cannot look through this scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.)
Angled Forefrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)
Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K)
Silencer: (Tris: 1,680; Verts: 842) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Rail Attachment: (Tris: 486; Verts: 268) (512X512)
Textures:
\n\nBlender:Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness (Holographic sight also has Opacity and Emissive maps).
Unity:AlbedoTransparency; MetallicSmoothness; Normal. (Also an Emission map for the previously mentioned sights)
Unreal:BaseColor; Normal; OcclusionRoughnessMetallic. (Also an Emissive map for the previously mentioned sights)
Hope you like it.\nKerj-3D
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