It was a final project for my first Term at Gnomon School for the "Intro To Maya" class, it was done to be rendered in high polly in Metal Ray, but I used the textures I did at the time, with a few tweaks for the PBR, and the models to make this real time render with Sketcfab.
this is the render I did at the time : https://scontent-lax.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10703534_10152400715062169_2124137669761518567_n.jpg?oh=206e10782003b9d3d45431c36ccea7a3&oe=55C9FEEB
I found this nice concept from a guy called Raphael Lacoste.
Concept artist - Raphael Lacoste - http://raphael-lacoste.deviantart.com/art/Dead-End-71397729