First set of modular assets to create a Death Star like interior environment.
Walls are set to a 10 grid vertically and depth wise, a 5 grid horizontally. Doorways differ and had to be set to a 5 grid depth wise to keep the right thickness.
Pivot point is on the front corner where possible.
Display textures on Sketchfab are 2048 and 1024, on download I have made them all 4096 apart from the Emissives that are 1024 in a zip folder with the models all seperate and named accordingly as well.
Some models use the same texture so these will be packed together in folders.
For the floor textures I have added a diffuse, metal and rough. But in Unreal Engine the diffuse can just be R 0.0104 G 0.0104 B 0.0104 and a metal value of 0.5 with the roughness texture to get the same effect.
BACKGROUND IS AN EXAMPLE OF HOW IT CAN LOOK IN UNREAL ENGINE WITH POST PROCESS