This package is a comprehensive and versatile modular prison construction set that allows you to build complete 3D art environments in Unity. It supports interior and exterior completely, along with facilities listed below.
A fully reworked version for High Definition Pipeline can be downloaded and accessed here!. It's currently free for all existing product owners!
Features:
- Standard (built-in) 3D pipeline
- Fully modular layout (Interior and exterior)
- Materials can be swapped (or your own ones can be used)
- Material customization supported (Color change)
- Vertex painting support (puddles and blood, currently) and decals for variety
- Fully set up demo scene on almost 8 acres of property to get you started
- 5 different cell block types (Materials can be changed for even more options)
- Facilities besides housing units: Dining, Infirmary, Control rooms, Shower, Visitation, Different offices, Orientation room, Changing room and exterior areas (exercise, basketball field, towers, etc.)
- Variety of materials allow you to build clean/new or older/dirty levels
- The modules can be used to build facilities other than prisons (offices, hospital building, etc.)
- URP upgrade pack is included
- HDRP upgrade is moved to a separate asset pack that can be downloaded
here!
Texture map sizes: 1024x32 (LUT), 128x128, 256x256, 512x512, 1024x1024, 2048x2048
Texture map count: 597
Total Mesh count: 498
Prefab count: 448
Number of materials: 197
Documentation can be downloaded here!
Due to large size of the demo scene, I strongly recommend using Bakery GPU Lightmapper
tool to get smoother results and speed up the baking process!
Polygon count: Few hundreds to thousands (one or more LOD meshes are provided for all meshes with dense geometry)
Colliders: Some primites, some custom made
Current Unity version support: 20191.3 and up.
URP support included for version 7.1.8 and up!
Performance: Thoroughly tested with VR (HTC Vive). The demo scene is heavy and high-end hardware is required, but the set can be used to build much smaller, simpler environments.
Please be sure to use linear color space, deferred rendering path, and use post-processing on the camera (the configured profile is provided in the pack)!