Model made for the Cloth simulation competition .
Modeled in blender and textured in susbtance painter with substance designer tileable environments + The vase is photoscaned from actual model using AGISOFT .
Textures vary from 1024^2 to 4096^2 .
Model is PBR ( physically based rendering ) you can hold ALT+right mouse button to change the direction of the light of the scene .
P.S : Scene has some large textures and it loads the SD ( stander definition ) .. you can change it to HQ ( high Quality ) by toggling the configuration key on the button right of the screen .
#ClothSimChallenge