Helix District Diorama

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Author name
Ben_L
Source
Sketchfab
Polygon Count
8,926
Release Date
2019-11-25
License
CC BY 4.0
autodeskfuturescenerydioramaoptimizedmodulesmayaarchitecturegameblenderartsubstance-paintersci-fibuildingart-direction

Asset Overview

In college we had to build a scene using modules created by your own hands. I ended up with 10 different textures and poorly optimized UV unwraps because Maya's tools are so ancient. It was a good experiment to try out substance painter. And with it's power the poor UV maps ended up having a slick texture anyway! **More information and concept art on my Behance page:** https://www.behance.net/gallery/88872119/Helix-District

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