In college we had to build a scene using modules created by your own hands. I ended up with 10 different textures and poorly optimized UV unwraps because Maya's tools are so ancient. It was a good experiment to try out substance painter. And with it's power the poor UV maps ended up having a slick texture anyway!
**More information and concept art on my Behance page:**
https://www.behance.net/gallery/88872119/Helix-District