Asset Overview
##House Interior
This is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The model is entirely self lit using a single light map on it's secondary UV channel.
Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.
*Enjoy!*
#
**Model**
* Polygons: 88,606
* Vertices: 54,208
**Texture Maps**
* Diffuse x66 (multiple resolutions) on UV0
* Lightmap x1 (2048x2048) on UV1
**Tools Used**
* Autodesk Maya
* Autodesk Bonus Tools
* Cinema 4D
* Photoshop