I have been in the development of a 3D game for the subject "Project 3" from the video game degree in the CITM, UPC university. For this project I have been inside the art department and my main task has been environment prop artist. This project is a RTT game based in the Dune franchise, consisting in 2 different levels. The art style chosen for this game has been a stylized low poly approach. The workflow used in this project has been in producing the low poly version of the props, then making the high poly and finally baking and texturing. The software used for these assets has been Blender for modeling and Adobe Substance Painter for the texturing. All the props have been separated in different groups of UVs due to optimization processes.
This group of assets consists in different walls and columns that conform the main structure of the second level.