This environment is made using a theme of lost treasure and was made to look like a treasure room inspired by the Erebor in the Hobbit movies and is made as part of an assignment for University, for this we had to create an environment as well as 6 props in it with a total polygon limit of 50,000, with a Hero Object which is meant to be a main object, not necessarily a person having a polygon limit of 7,000
My Hero Object is the black object in the middle with a little pedestal below it and is meant to be the lost treasure holding magical properties hence why it is floating. Along with the polygon limits there was also a limit of 6 on how many texture sets we could use meaning I had to put multiple objects into the same texture set and UV map.