Low poly optimized scene with individually baked textures, so each component can be used separately for game engine. Scene is a combination of vintage and modern in rustic ambient. High quality textures are used, while taking care of details. Worn out edge effects were created where they needed to be.
Additional 4k, 2k and 1k textures are included. Sofa and armchair have textures with different colors to pick. For best result ambient occlusion and diffuse textures are combined, while using color burn in Photoshop (or similar software) on ambient occlusion texture.