Several assets requested to form a verticle slice for a tile base game for a university student. Assets include three catagories:
First being the homes of the population.
Second a source of power which would generate the town.
Lastly a source of income to provide revenue for the town.
The unwrapping and texting was completely on a single 1024X1024 texture sheet which has a RGB colour range grid to allow for blocking colouring and minium space taken from assets in project.
All modelling and unwrapping completed in Blender and texturing completed in photoshop.