Some objects include countless textures that'll require your to create multiple materials that evidently form into one tremendously large file size...the key aim here is to reduce material file size for game engines (e.g. GoDot, Unity, ect)...you can accomplish this by merging all texture into one with the assistance of Blender Texture Paint and the application Materialize to reproduce its pbr texture maps :D
Please remember to credit the original creator as well as myself...under the CC Atubution you may use this object in your commercial projects, a credit(s) is only required
"Old vilage house_LOD_0" (https://skfb.ly/KIpz) by Nikolai Fedorov is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).