Motorcycle Clubhouse

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Author name
Liam Broughm
Source
Sketchfab
Polygon Count
136,175
Release Date
2016-12-12
License
Standard
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Asset Overview

##Motorcycle Clubhouse This is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The rooms are all built as self contained sets for better in-game load times. Each room has a single light map on its secondary UV channel and is entirely self-lit. Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn. *Enjoy!* # **Model** * Polygons: 136,187 * Vertices: 90,816 **Texture Maps** * Diffuse x104 (multiple resolutions) on UV0 * Lightmap x6 (2048x2048) on UV1 **Tools Used** * Autodesk Maya * Autodesk Bonus Tools * Cinema 4D * Photoshop