Obelisk based on Reide Perigo concept art.
3Ds Max used for base mesh and unwrap. First time used Maya for retopology.
**Model Info:**
* Vertices — 1950
* Triangles — 3510
* Metalness/Roughness pipeline
* Resolution — 4096x4096
**Used Softwares:**
* 3Ds Max
* Maya
* ZBrush
* Marmoset Toolbag 3
* Adobe Substance 3D Painter