Asset Overview
Hi, everybody!
As you noticed, I decided to join the "Low Poly Game Level Challenge". Unfortunately, I don't have much free time that I can devote to modeling. But I will try to highlight it for myself in all possible ways.
I have already had an idea for my setting for a long time, and now I have a great opportunity to visualize it. I decided to start doing this in stages. And the first stage is the basic structure of the level. Unwrap UVW is still a challenge for me. Like drawing textures. I'm not even sure I can handle it properly. However, this is not an excuse for me. I think this is a great opportunity to show your potential. So let's see what I can do.