Omnitroid Level (Step 2 - Texture) (In Works)

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Author name
Three Dog Night
Source
Sketchfab
Polygon Count
582
Release Date
2020-01-26
License
CC BY-NC 4.0
roomundergroundlevelgrimtunnellow-polygamelevelchallengeomnitroid

Asset Overview

Hi, everybody I want to say first of all that I participate in the challenge for the sake of the process itself. I probably won't be able to complete the model within the challenge deadline. Since I simply don't have enough free time for modeling. But even when the challenge itself is over, I will continue to work on the model, and complete it in the form in which I conceived it. For me, this is important in terms of getting the right modeling experience, and developing my skills. As for the second model, I performed the second step - Unwrap UVW and texturing. In order not to reveal imperfections in the textures, I decided to transform the textures so that they resemble PS1 Graphics. I also decided to give a grim-dark atmosphere for the mood of the scene. You will understand why as soon as you see the final stage of the model.