Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Google Drive\n
\nNews, support, updates
\n
Discord\n
Unity Connect\n
\nI started develop this pack for help indie game developers, and everyone who loves to create FPS or RPG games for mobile or PC platform, and appreciates the quality of content\n
\n
\nThis package also include all assets from previous packages v1, v2, v3, v4, v5
\n
\nWhats new in the 6.0 pack?
\nNew Demo map.
\nMany new high-resolution textures have been added (for old assets).
\nNormal maps have been added (For most prefabs, but while in test mode).
\nAdded Flooding_Lighting_pole_v1 (4 prefabs)
\nAdded Office_props_set1 (42 prefabs)
\nAdded Office_v1_1 (5 prefabs)
\nAdded Oil_tank_v3 (3 prefabs)
\nAdded Oil_tank_v4 (5 prefabs)
\nAdded Storage_tank_v1 (1 prefab)
\nAdded Roof_props_v1 (7 prefabs)
\nAdded Metal_platform_v1 (15 prefabs)
\nAdded Food_boxes_v1 (28 prefabs)
\nAdded Horizontal_pipes_v1 (7 prefabs)
\nAdded Lawn_set1 (6 prefabs)
\nAdded Bush_v1 (5 prefabs)
\nAdded Outbuildings_v2 (4 prefabs)
\nAdded new skybox
\nAdded new sounds
\n
\nNew Prefabs for old assets also was added
\nConcrete_fence_v2
\nDirty_cardboard_boxes_set1
\nSupport_set_v1
\nPipes_set_v1
\nCargo_container_v1
\nConcrete_building_parts_v1
\nGeneral_building_parts_v1
\nSee the Screenshots and videos for more details :)
\n
\n
\nFeatures of this pack, very low polygons count, and optimized geometry\n
\n
\nAll prefabs have the correct orientation
\nPosition/rotation - Set to 0
\nScale of all prefabs - Set to 1\n
\n
\ninclude:
\nOver 500 elements for fast create your own RPG/FPS level for PC or Mobile platform.(ready for mobile)
\n5 Demo scene about 70 000 - 500 000 triangles.(ready for mobile)
\n
\nnot include:
\nweapons
\nplayer hands
\n
\nFor best batching, use \"Mesh Baker\" \n
\nIf you have any wishes and suggestions, contact me.\n
\n
\nUse and Enjoy :)
\n
\n
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Paid asset included in the package: QA Wine & Drinks
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\n Old city courtyard modular environment inspired by Saint-Petersburg architecture, Russia.
All assets using standard Unity shader and unique textures per tile module.
Combine and build any modular exterior buildings!
The package includes:
\n * demo scene
* the modular architectural exterior set
* 200+ unique assets
* architectural tile textures 2048x2048 px for 4 meter
* polycount for the architectural tiles is around 100 triangles on average
* every unique tile has Standard metallic-smoothness material, including the normal map baked from high-poly, hand sculpted meshes
To get any source files, please visit our forum thread or discord server:
\n\nv. 1.0
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- Pipe A: LOD0: 32 tris (32 verts) and LOD1 16 tris (16 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Pipe B: LOD0: 24 tris (24 verts) and LOD1 12 tris (12 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Pipe C: LOD0: 96 tris (64 verts) and LOD1 48 tris (32 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Pipe D: LOD0: 310 tris (192 verts) and LOD1 134 tris (88 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Pipe E: LOD0: 1108 tris (752 verts) and LOD1 420 tris (312 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Pipe F: LOD0: 2208 tris (1192 verts) and LOD1 1104 tris (592 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- PipeJoin: LOD0: 1200 tris (746 verts) and LOD1 576 tris (338 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Oil Tank: LOD0: 5778 (3246 verts) tris and LOD1 2408 tris (1324 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Gas Tank: LOD0: 38850 tris (23846 verts) and LOD1 19932 tris (11699 verts)
* UV mapping Ch1 and Ch2
* Steam Particle system
* clock animation
* Individual High and low model prefabs
* Materials: 2
- Control panel: LOD0: 28156 tris (17598 verts) and LOD1 21900 tris (14324 verts)
* UV mapping Ch1 and Ch2
* FlickeringLight script
* Clocks animation
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 2
- Control panel Main Monitor: LOD0: 110 tris (58 verts) and LOD1 34 tris (20 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Control panel Monitor: LOD0: 118 tris (76 verts) and LOD1 86 tris (58 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Hydraulic Machine: LOD0: 2938 tris (1729 verts) and LOD1 942 tris (687 verts)
* UV mapping Ch1 and Ch2
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 1
- Main Beam: 1,938 tris (954 verts)
* UV mapping Ch1 and Ch2
* Materials: 1
- Torture Machine: LOD0: 28514 tris (1836 verts) and LOD1 1507 tris (1056 verts)
* UV mapping Ch1 and Ch2
* FlickeringLight script
* Dust Particle System
* Prefab with LODs
* Individual High and low model prefabs
* Materials: 2
-- DEMO SCENE --
In Demos Scene show the model with LODs and individual model_low and model_high.
Currently in this scene has activate the PostFX ( Bloom), you can select de GameObject \"PostFX\" and deactivate or activate.
-- SCRIPTS --
This pack contain FlickeringLight free script by Rouhee - Games
-- TEXTURES --
all meshes have PBR materials with Albedo, roughness, metallic, Ambient Occlusion, height, emissive (if required) and Normal Map.
Also contains the followings textures: Opacity mask (if required), Diffuse, Glossiness, Specular.
All texture are 4096x4096
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