Procedural Floorboard Generator V1

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Author name
IsolatedVertex
Source
Sketchfab
Polygon Count
5,631
Release Date
2021-07-22
License
CC BY-SA 4.0
generativegeneratortimberfloorproceduralfloorboardsnodesproceduraltexturescaledarchivizreal-worldfloorboardarchitectureblendertextureblender3dmaterialshader

Asset Overview

This is a blender procedural UV-node to turn any timber texture into real-world scaled floorboard texture. Each board is procedurally offset to avoid tiling repetition and also generate random colour variation per board. The layout is randomly generated to match the way real floorboards are laid. The board size is easily customised. The main purpose is to convert any set of pbr timber textures into floorboards. I focused on generating a more random layout of boards, instead of just the standard running bond pattern. This is achieved by offsetting each row by a random amount. The node works by taking the texture, chopping it up according to board size, offsetting each board UV by a random amount thus giving each board a different texture. The node also generates a random value per board so each board can be given a random colour adjustment to generate variation. Another feature I added for archviz purposes is scaling the boards in real-world units.