Procedural Random Walk Level - Hollow Interior

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Author name
AaronJOlson
Source
Sketchfab
Polygon Count
2,080
Release Date
2019-02-10
License
CC BY 4.0
dungeonbasemeshlevelroomsmazeenvironment

Asset Overview

Example of a procedurally generated level/environment made using a random walk algorithm implementation. The process was done in Blender + Python. Contains no interior walls that are not also exterior walls. The source code for how this was done is here https://github.com/aaronjolson/Blender-Python-Procedural-Level-Generation/blob/master/random_walk_via_cube_placement.py and a video for tutorial on the process is now published https://www.youtube.com/watch?v=29SxDeGFLfk