Asset Overview
Learning to use substance designer with college work, created a tileable procedural texture based on the (ugly af) tiles in my IRL bathroom! Unfortunately, as I didn't make the graph with customisability in mind, none of the parameters are exposed as doing so would require a complete redo of the whole thing. Which I may do eventually, but not today. In any case the end result is pretty close to the real equivalent, I find, and I'm pretty pleased with it!