Fantasy Settlement made with the intention of showcasing the following workflow:
Blender very low poly > Tesselation > Substance Painter Displacement Map painting > Project displacement into Geometry in Blender > Decimate and generate a new Model.
▶ Follow this link for more details and subscribe to my Youtube Channel: https://bit.ly/2PPJjIV
This entire Workflow requires very low interaction with geometry and Substance Painter does most of the work from its procedural textures.