Cartoon/toy style model of famous historic race circuit in Belgium, near town of Spa. Today it’s used by many racing series, including endurance and open wheel classes.
This asset is a pre-built race track, and comes with many "standalone" objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Base (road, grass, gravel, curbs)
* Banners
* Buildings
* Colliders
* Objects
* Roadmarks (lines, startline)
* Seats
* Trees
* Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 1 meter, 2 meters and 4 meters long metal barrier elements
* Barrier mounting pole
* 20 boards for different team names for garages
* 9 diffrent tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* 6 types of walls - short, long, with or without safety fences
* Long and short turn warning signs
* Track crossing bridge
* Orange traffic cone
* 3 distance markers
* Start light set and pitlane exit light
* Garage building
* Start line and grid slot line
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit. The limit is only your imagination.
Technical details
ATTENTION! This model is not meant to represent real world track.
Size is scaled down to be used with my cartoon style cars.
Elevations are not accurate and are changed to suit cartoon style better.
Cartoon style track main layout length is 2805 meters, average width 13 meters.
Complete track geometry:
Polygons: 1,042,717
Triangles: 1,458,482
Edges: 1,874,018
Vertices: 865,670
17 Materials
19 Textures:
* baloons_spa.PSD - 1024x1024px
* banners_spa.PSD 4096x4096px
* barriers_spa.PSD 1024x1024px
* barriers_spa_normal.PSD 1024x1024px
* garages_spa.PSD 4096x4096px
* garages_spa_specular.PSD 4096x4096px
* grass_1_spa.PSD 4096x4096px
* grass_2_spa.PSD 4096x4096px
* gravel_spa.PSD 4096x4096px
* spa.psd 4096x4096px
* spa_colliders.psd 256x256px
* metal_fence_spa.PSD 1024x1024px
* road_spa.PSD 8192x8192px
* road_spa_normal.png 8192x8192px
* road_spa_specular.psd 8192x8192px
* rock_spa.PSD 1024x1024px
* trees_spa.PSD 1024x1024px
* tyres_spa.PSD 1024x1024px
* tyres_spa_normal.PSD 1024x1024px
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.