A lo-poly desert village, including a variety of environment assets with corresponding materials / texture maps (Standard Shader) and prefabs. Also includes 4 tiling texture maps for unity terrain with corresponding normal maps (64x64 .png)
Prefabs with colliders and demo scene included.
Prefabs include:
Cornerwall2 (170 tris)
Crate (300 tris)
grassClump01 (126 tris)
grassClump02 (270 tris)
grassClump03 (6 tris)
grassClump04 (642 tris)
hut (342 tris)
hut_02 (286 tris)
hut_03 (454 tris)
hut_04 (286 tris)
hut_05 (1630 tris)
hut_06 (1014 tris)
plamTree (1758 tris)
rock.1 (348 tris)
rock.3 (356 tris)
rock.4 (652 tris)
rock.5 (352 tris)
rockCluster (1144 tris)
rockCluster2 (1471 tris)
rockCluster3 (495 tris)
wall (200 tris)
wall2 (176 tris)
watchTower_1 (512 tris)
Cable (10644 tris)
All prefabs complete with assigned standard shader and maps (512 / 1024). All environmental / mesh texture maps included (512 / 1024 .png files with Alpha channel)