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Create the manufacturing hubs and low-rise cities adorned with billowing smoke from the brick factories that characterized Europe or America during the turn of the Industrial Revolution. This kit will provide you with all sizes of factories, railways, cranes and smokestacks that define any 18th or 19th century environment dominated by mass production, steam power and human innovation!
Modeled by Mihailo Radosevic, and texturing by Mike Golden, with cover art by Steve Cormann.
◼ A MESSAGE FROM KITBASH3D ◼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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◼ KEY FEATURES ◼
-81 Assets
\n-151 Meshes
\n-7 PBR Materials
\n-22 Textures
\n-4096x4096 Texture Maps
\n-2.6m Polys
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◼ COMPATIBILITY ◼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
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◼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! ◼
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This model of a coal ship is ideal for creating marine and coastal scenes. The model can be used in game projects from the first person, marine simulators, top-down game project.
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Well, it is an asset pack to create modular school environments and nothing else. It contains windows, walls, door, some roof ledges and stairs. Materials are also included, so you're not left hanging when starting to build your dream school with the pack!
Assets are in a real-world scale and have created with dimensions to mirror real-world schools as accurately as possible. All the assets have PBR materials. Weighed normals are utilized to give uniform look and smooth edges for all the assets. Textures come in a packed form, reducing the file size when distributing your game. The models, in general, are relatively low poly and each one of them comes with 4 LODs, so these assets are suitable also for mobile as well as for PC / Console environments.
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\nThe polycount of the models are between 20 and 400. Most of the parts have around 150-250 polygons.
\nIncluded is:
\n - 58 modular objects
\n - 1 Material
\n - 1 main texture
\n - 1 emission texture
\n - 1 reflection texture
\n - 1 sample scene
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Other information:
The screenshots were made directly inside the Unity Engine. Unity's standard asset \"Post Processing\" was used to give the images a nicer look. However, Unity's post processing is not included in this asset.
If you have any questions or requests please feel free to get in touch at anytime.
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