Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
•very modular models, could be combined
together in a lot of different ways.
•light flares on top of skyscraper antennas
for the night time.
•an animated jet plane flying in the horizon
with a day version and night version.
•2 building textures for the day & night,
every single window lights up at night &
the day & night textures match perfectly.
•a luminance map for the windows for
a complete control on the night look.
•a cutout opacity map for the windows
for a complete control on reflections.
•2 city cubemaps reflecting the city
environment at day & night time.
•a 360 degrees environment dome with
a perfectly matching day & night texture.
•modeled interiors for one of the buildings.
•2 seamless “3D ambient sounds” one for
a day & one for a night atmosphere.
•2 night & day scenes with all the assets
lined up for a fast selection.
•2 night & day scenes with all the assets
packed in a big square for a fast selection.
•example scenes shows how to use the kit,
how to light it & use the cubemap.
•realistic lighting was baked externally in
“Mental Ray” which is used in film.
•all assets in the example lightmaped scenes
have their second UV channel efficiently
& manually unwrapped.
•lighting has to be redone in Unity if the
scene needs to be drastically altered.
•a “First Person Controller” prefab which
lets you freely navigate the space.
•each section of the loft can be purchased
alone & combined with other adjacent ones.
LOW POLY RACING ENVIRONMENT :
-This is solution for racing game and entertaining projects in unity.
-This package can be used for games in severals platforms like mobile desktop,
-Virtual Reality and Augmented Reality.
COLLECTION INCLUDED:
-128 Models
-128 FBX
-128 plus Prefabs
-1 Texture Set
-3 Scenes
FEATURES INCLUDED:
-All models have Albedo.
-All models are optimized and can be used on Mobile and Desktop platforms.
-All models have a low polygons count, average ranging from 200 polygon to 2500 polygon
-Easy to implement in the different projects
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BIG DISCOUNT for Ten Days ! 50% Off!
Regular Price $50!
Here is a lot of different aztec style architecture elements which you can use to make exteriors and interiors of your locations.
This package is a part of Architecture bundle (save 50%)
Support, URP and HDRP shaders are here:
altar - 302 triangles
Arch - 12460 triangles
Arch_1 - 1032 triangles
Arch_2 - 724 triangles
Arch_3 - 1284 triangles
Bazier_1 - 492 triangles
Bazier_2 - 1828 triangles
Bazier_2_2 - 376 triangles
beams_1 - 108 triangles
beams_2 - 60 triangles
beams_3 - 260 triangles
beams_4 - 172 triangles
beams_5 - 84 triangles
beams_6 - 76 triangles
Column_base_005 - 4800 triangles
Column_base_006 - 4640 triangles
Column_base_007 - 5540 triangles
Column_base_008 - 5804 triangles
Column_base_009 - 6180 triangles
Column_base_010 - 5354 triangles
Column_base_1 - 702 triangles
Column_base_1.003 - 658 triangles
Column_base_2 - 108 triangles
Column_capitellum_1 - 2520 triangles
Column_capitellum_1_1 - 518 triangles
Column_capitellum_2 - 2734 triangles
Column_circle_1_1 - 2372 triangles
Column_circle_1_2 - 590 triangles
Column_circle_2_1 - 944 triangles
Column_circle_2_2 - 1754 triangles
Column_cube_1_1 - 1466 triangles
Column_cube_1_2 - 332 triangles
Column_cube_2_1 - 1536 triangles
Column_cube_2_2 - 422 triangles
cornice_1 - 1304 triangles
cornice_1_corner_1 - 284 triangles
cornice_1_corner_2_1 - 1556 triangles
cornice_1_corner_2_2 - 284 triangles
cornice_2 - 48 triangles
cornice_2_corner_1 - 58 triangles
cornice_2_corner_2_1 - 1166 triangles
cornice_2_corner_2_2 - 346 triangles
Detail_1 - 44 triangles
Detail_2 - 12 triangles
Detail_3 - 44 triangles
Detail_4 - 64 triangles
Detail_5 - 68 triangles
Detail_6 - 962 triangles
Mask_1 - 1378 triangles
Mask_2 - 2062 triangles
Maya - 4704 triangles
Piramide - 112212 triangles
Piramide_1 - 1062 triangles
Piramide_2 - 80 triangles
Piramide_3 - 198 triangles
Piramide_4 - 272 triangles
rock_1 - 12 triangles
Rock_2 - 28 triangles
SmallBuilding_1 - 51426 triangles
SmallBuilding_2 - 42238 triangles
Statue_1_1 - 2938 triangles
Statue_1_2 - 1878 triangles
Statue_2 - 5750 triangles
Statue_3 - 1650 triangles
Statue_wall_1_1 - 1224 triangles
Statue_wall_2 - 608 triangles
Statue_wall_3_1 - 1624 triangles
Statue_wall_3_2 - 52 triangles
Wall_1 - 532 triangles
Wall_2 - 382 triangles
Wall_3 - 414 triangles
Wall_4 - 456 triangles
Wall_5 - 206 triangles
Well - 11124 triangles
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Included are a small variety of prefabs to get you started quickly and give you ideas on other fence styles to create!
SUPPORT
If you run into any issues or need any help please contact me or leave me a question and i'll get back to you with as much help as I can give. I would really appreciate it if you could do this before leaving a review :)
If you have any issues, suggestion or anything else please either leave me a question or join my DISCORD channel.
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Package Contain more 100 Atlas Textured unique objects
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•part of the “Hazelwoodloft” series.
•a photo-real & modern city.
•highly optimized lowpoly & realistic assets.
•all buildings & skyscrapers come with PBR materials.
•ready for Oculus, GearVR, Vive, Daydream.
•ready for low & high-end mobile devices.
•inspired by modern architecture & design.
•36 different skyscrapers & buildings.
•each one of them has 3 variants.
•4K skyboxes: clear day, cloudy day, sunset, midnight, dawn.
•days & nights skyboxes match perfectly, window for window.
•original 8K Photoshop source file with layers included.
•100 structures in all.
•lined up they cover a distance of 7Km.
•a set of building rooftop structures.
•remarkable attention to lighting & detail.
•two different settings, day & night time.
“City Pack” content:
•the whole pack is below 70 000 triangles.
•21 different textures and cubemaps.
•very modular models, could be combined
together in a lot of different ways.
•highly optimized assets running smoothly
at 30 FPS even on low-end mobile devices.
•2 different sets of day & night settings.
•high quality skyboxes painted by a
professional matte painter.
•4K Skyboxes resolutions inside Unity 8192x4096
pixels which is the max resolution.
•8K original PSD source file including all skybox layers
for maximum control & customization 16384 x 8192 pixels.
•day layers: sky, clouds, smog, fog, sun spot,
sun halo, city & mountains.
•night layers: sky, clouds, moon, stars, fog,
city & mountains, city lights, city glow.
•2 example scenes, one for day time
& one for night time.
•a realistic animated flock of birds that flies
seamlessly through the city.
•a photoreal & dynamic sun flare.
• city pack includes 36 different models
of modern buildings & skyscrapers.
•each one of them has 3 variants for a
total of 100 different structures.
•highly optimized low-poly & realistic
urban buildings & skyscrapers.
•lined up they cover a distance of 7Km.
\n•a set of building roof top structures.
•very modular models, could be combined
together in a lot of different ways.
•light flares on top of skyscraper antennas
for the night time.
•an animated jet plane flying in the horizon
with a day version and night version.
•2 building textures for the day & night,
every single window lights up at night &
the day & night textures match perfectly.
•a luminance map for the windows for
a complete control on the night look.
•a cutout opacity map for the windows
for a complete control on reflections.
•2 city cubemaps reflecting the city
environment at day & night time.
•a 360 degrees environment dome with
a perfectly matching day & night texture.
•modeled interiors for one of the buildings.
•2 seamless “3D ambient sounds” one for
a day & one for a night atmosphere.
•2 night & day scenes with all the assets
lined up for a fast selection.
•2 night & day scenes with all the assets
packed in a big square for a fast selection.
•example scenes shows how to use the kit,
how to light it & use the cubemap.
•realistic lighting was baked externally in
“Mental Ray” which is used in film.
•32bit day skyboxes & 16bit night skyboxes.
•all assets in the example lightmaped scenes
have their second UV channel efficiently
& manually unwrapped.
•lighting has to be redone in Unity if the
scene needs to be drastically altered.
•a “First Person Controller” prefab which
lets you freely navigate the space.
•each section of the loft can be purchased
alone & combined with other adjacent ones.
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Pack contains 408 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
\n- MESH: «Gate» mesh types – 6, «Pillar» mesh types – 6, «Pillar wall» mesh types – 21, «Fence sections» mesh types – 35. Total: 68 mesh types.
\n- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 408 ready to use prefabs with assigned collision mesh: Door types – 36, Pillar types – 36, Pillar wall types – 126, Fence sections types – 210.
\n- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n- SIZE: 2048x2048 px.
\n- Ambient Occlusion calculated separately for every fence type.
\n- Normal maps (for round corners) were baked from Hi-poly models.
\n- Textures can be easily scaled to the lower resolution without major quality loss.
\n- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n- All meshes have reasonable pivot points.
\n- Model is fully unwrapped by hand.
\n- Model was not intended for subdivision.
\n- No third-party renderer or plug-ins needed.
\n- All models have 0 rotation.
\n- Disclaimer: If you need to use this pack with my other fence packs, containing pillars, you need to reassemble prefabs. Just drag and drop mesh files from Models folder, create new materials (with textures) and assign them. Thus you can avoid file overwriting, that occur when Unity think some files are similar.
\nFence V4_M1 (no pillars) = 680 tris.
\nFence V4_M4 = Can be manually adjusted.
\nPillar P1 = 32 tris.
\nPillar P2 = 20 tris.
\nPillar P3 = 36 tris.
\nPillar P4 = 44 tris.
\nPillar P5 = 44 tris.
\nPillar P6 = 168 tris.
\nDoor = 228 tris (Fence section) + 2 Pillars.
\nFence V12 collider = 10 tris.
\nPillar P1 collider = 20 tris.
\nPillar P2 collider = 10 tris.
\nPillar P3 collider = 10 tris.
\nPillar P4 collider = 10 tris.
\nPillar P5 collider = 10 tris.
\nPillar P6 collider = 20 tris.
\n★★★★★ Don't forget to rate! ★★★★★
","id":274902465352,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_20.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_50.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_80.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_110.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_140.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_170.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_200.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_230.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_260.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_290.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_320.webp"},{"href":"https://models-cdn.yahaha.com/65706/P2_S3/Screenshots/P2_S3_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/65706/P2_S3/P2_S3.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-14T20:31:00Z","modelUpdatedTime":"2022-09-03T21:13:13Z","modelUrl":"https://models-cdn.yahaha.com/65706/P2_S3.obs.glb","name":"P2_S3","originSource":"ASSET_STORE","packageId":"65706","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/f0f5947b-5607-48f7-8f91-f221fba63982.webp","name":"Wooden Fences V12 (Spearhead)"},"polygonCount":20,"publishedDate":"2016-09-28T20:10:44Z","publisher":{"id":"16362","name":"Jaroslav Grafskiy","url":"https://www.behance.net/Jaroslav_Grafskiy"},"rigged":false,"slug":"p2_s3-274902465352","sourceUrl":"https://assetstore.unity.com/packages/slug/65706?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","gray","cyan"],"description":"This is a modular construction kit for a toon style desert town. The blocks are real world scale and built to fit together perfectly on a 25x25 cm grid. Their solid, chunky build means they are easy to handle and assemble. The colors are also easily adjustable. Put together your own desert city in no time!","fileSize":"10457084","id":274883781479,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_20.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_50.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_80.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_110.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_140.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_170.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_200.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_230.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_260.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_290.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_320.png"},{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/Screenshots/wall_segment_5_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00057290/wall_segment_5/wall_segment_5.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2016-03-02T10:27:23Z","modelUpdatedTime":"2020-12-21T09:36:15Z","modelUrl":"https://models-cdn.yahaha.com/00057290/wall_segment_5.obs.glb","name":"wall_segment_5","originSource":"ASSET_STORE","packageId":"57290","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/abe645b4-2227-4a2d-858d-b5fc8ee36c88.webp","name":"Desert Town - Proto Series"},"polygonCount":152,"publishedDate":null,"publisher":{"name":"BitGem"},"rigged":false,"slug":"wall_segment_5-274883781479","sourceUrl":"https://assetstore.unity.com/packages/slug/57290?aid=1011loDfK","stats":{"viewCount":7},"tags":["Desert Town - Proto Series","desert","town","low","poly","geometric","cube","prototype"],"unityVersions":["2017.4.20"],"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};