Create your own game scenario, any size you want, combining the modular elements. Optimized for mobile: low-polygon models, 2 Material and 2 Atlas textures.
\n\n
PACKAGE SUPPORT 2017.1+ and later Unity versions
\n\n
PACKAGE CONTENTS All of the assets are designed with mobile restrictions, low-polygon budget and atlas textures for all of the models.
\n\n
125 Modular elements:
\n
- 75 Walls - 20 Pillars - 30 Floors
\n
158 Interior and exterior props
\n\n
All of the assets use Autodesk Interactive shader that comes by default with Unity3D. Textures for each channel of PBR metallic roughness workflow are included: Base Color, Metallic, Roughness, Normal, Ambient occlusion.
\n\n
2 materials already configured and ready to work with all the assets included in the bundle.
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There's playable demo you should check out. Everything presented in the demo is available in the package. Including benchmark, animations, particles effects and assets.
-----What's in the package?-----
1. Huge AAA scene presenting all the assets in arena-like structure. Use that as your foundation or create your own unique environments!
2. Benchmark which is used to improve the package. I'll make sure that required configuration will always get 60 frames per second at least.
3. 751 prefabs contains columns, arches, architraves, carpets, floor plates, paintings, wall blocks, statues, gates, and many more.
4. 32 high quality PBR materials contains bricks, clays, concrete, wooden planks etc.
5. 21 custom blending, foliage, and effect shaders with Parallax Occlusion Mapping such as PBR Texture Blending shader, PBR Vertex Blending shader, PBR SplatHeightBlend shader, PBR Grass and Ivys Vertex shader, Translucency shader and more.
6. 114 props that will make your scenes alive like chests, barrels, candles, standalone bricks, floor stones, dishes and clothes.
7. Ready to use particle effects like sparks, smoke, dust, fire. 8. HDRP Ready setting that makes the scene look even better.
-----Technical aspects:-----
1. Avarage triangle count for columns:
LOD 0 = 600 Tris || LOD 1 = 300 Tris || LOD 2 = 150 Tris
2. Triangle count for old man statue:
LOD 0 = 10311 Tris || LOD 1 = 5059 Tris || LOD 2 = 1592 Tris || LOD 3 = 574 Tris
Whole example demo is using realtime lighting and deferred rendering so you don't need to bake anything to get the result presented in the demo. Textures are atlased and optimized for games. It's easy to manipulate anything, so just get in, grab and put stuff anywhere you want.
From the begining it was all about quality. Everything took over a year to make. It was really tough designing, planning and also making process but it's finally here. Enjoy!
If you have any questions contact me at wawenvironment@gmail.com I'll gladly answer!
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860 assets prefabs + 10 apartments prefabs
One texture (2048/1024/512/256/128px) and one material are used for the whole set
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On this package available a train engine, 6 different wagons (container, tank, passenger etc) and 8 different rail modules, that you can build a nice rail system and a selector as a decoration model. On the train engine and the wagons the animated parts separated and setuped the pivot, that you can animate them. PBR textures albedo, ao, metalness, roughness, normal, specular and gloss maps (the gloss map in the alpha channel of the specular maps). The base texture size is 4096 pixels. Also available the Unity package where you get particle and lights effects for your train system. All shots created in Unity. Also available the Unreal version on this package (4.9.2 or never)
A Country style town with 100+ unique assets for Unreal Engine 4.20+. Most assets have either paint, moss or dirt materials that can be dragged and dropped into the buildings material for extra flexability
This asset pack would be ideal for a country side town, a wild west style forest town, zombie apocalypse, hand built town or anything in between!
All buildings can have an interior put into them to add extra flexibility and customization options to your scenes
SUPPORT
If you run into any issues or need any help please contact me or leave me a question and i'll get back to you with as much help as I can give. I would really appreciate it if you could do this before leaving a review :)
If you have any issues, suggestion or anything else please either leave me a question or join my DISCORD channel.
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