A stone shrine. An ancient obelisk devoted to the crystalline gods from underneath.
It's a low(ish) poly hand painted model, with hand painted textures mixed with prebaked ambient occlusion. Rendered flat, with no shading and a 1.0 emission material, with alpha channel used only for particles (so only fx needs to be disabled when alpha blending is not supported). Incense smoke and crystal glow originally made as billboards i.e. constrained to always face the moving camera - this functionality is however still in development on Sketchfab so I left them facing the default view. The modifier animations of flickering and moving smoke has also been removed - this is a freeze frame version.
Modeled and textured in Blender with texture adjustments done in Photoshop.