3D Model of a "Street Lamp"
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*IMPORTANT-
1. When the "GLOSSINESS Texture Map" if attached to a "ROUGHNESS shader". Be sure to "INVERT" the "Texture Map" to ensure correct results.
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*Technical Details-
Polygons: 20,680 Vertices: 10,364
Texture Map Resolution = 4096 x 4096
DIFFUSE
SPECULAR
METALNESS
ROUGHNESS
EMISSIVE
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*Tip-
The Model is intended to get "Highest Possible Quality" with 4K Textures. However, In real-time applications like "Unreal" or "Unity"......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.