This was my first school assignment for the course Game Art 2 I have this year.
The assignment was to model a Final Fantasy treasure chest in low poly and use a high poly version to bake details onto the low poly model.
For the assignment we only had to make the low poly and high poly for the chest but I wanted to bake and texture it completely in my free time.
The modelling was done in Maya, sculpting was after that done in Blender and it was the first time I used blender to do any sculpting, and after that I made the textures in Substance Painter.