All prefabs contain colliders, uniform scale, a single material and pivot points at the bottom centre for easy drag and drop use. Each model has an albedo texture 2048 x 2048 and normal map. You can also use your own materials.
Mixall studio presents a good solution for your games, VR projects and simulators: Stage equipment - devices and spotlight.
This project will help you create your own stage for performances, a nightclub, a show and much more. There are effects of lighting equipment, imitation of smoke and fire.
Instructions for managing scripts are contained in the project itself.
★ Key Features ★
modern detailed interior
dynamic effects of lighting equipment, imitation of smoke and fire
full modular scene
game ready demo scene
★ Assets ★
Modular scene.
Interior details: Floor cube, Fence.
Technique and lights: 10 Disco lights, Smoke machine, Spotlight, DJ device, Speaker, Flamer, Foam machine.
We will be grateful if you fill out this form. This will help improve our work.
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Mapped: Yes \n*Unwrapped UV''s: Yes Non-Overlapping\n\nNew version includes extra assets and all items now 1-1 and with PBR metalness Textures.\n\nThis is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.","id":274902678782,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_20.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_50.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_80.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_110.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_140.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_170.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_200.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_230.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_260.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_290.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_320.webp"},{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/Screenshots/BottomCupboards_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/80725/BottomCupboards/BottomCupboards.webp"}}},"license":{"name":"Standard 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Detailed Description Info:\n \nModel: Hospital Room\n \nMedia Type: 3D Model \n \nGeometry: Quads/Tris \n \nTextures: Yes \n \nMaterials: Yes \n \nRigged: No \n \nAnimated: No \n \nUV Mapped: Yes \n \nUnwrapped UV's: Yes Non-Overlapping
\n\n
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\n\n
Extra PBR assets added\n \n1st images rendered in real time with Unity using the supplied Universal render pipeline.\n \nProject Includes metalness, roughness, diffuse, normal and AO maps to setup your own PBR renders as required\n \nEasy to setup for rendering with mental ray, vray or UE4 using the supplied FBX file
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Features:
\n\n
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High quality polygonal model - correctly scaled accurate representation of the original objects.
\n
Model resolutions are optimized for polygon efficiency.
\n
All colors can be easily modified.
\n
Model is fully textured with all materials applied.
\n
All textures and materials are included and mapped in every format.
\n
Autodesk Maya models grouped for easy selection & objects are logically named for ease of scene management.
\n
No namespace issues when importing several models into a scene.
\n
No cleaning up necessary, just drop model into your scene and start rendering.
\n
No special plugin needed to open scene.
\n
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File formats:
\n\n
\n
Autodesk Maya Mb Scene
\n
FBX (Multi Format)
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Keyshot 4.2
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\n\n
Every model has been checked with the required software.
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Textures formats:
\n\n
TIFF
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Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some textures that have to be loaded by hand and possibly triangulated geometry.
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For other models be sure to check out our entire catalog on CG Trader!
TheTeam.Ninja Presents: A voxel asset pack of Buildings, Vehicles, Plants, and Props assets to create a Farm themed voxel style game.
Key Features
- 107 Assets included.
- Includes example scene.
- Includes Collision.
- All asset source files (.vox) included .
Asset Includes
- Barn x10
- Cargo Trailer x1
- Chicken Coop x1
- Crops x58
- Modular Fences x5
- Grass and Soil x3
- Hay x2
- House x1
- Plow x2
- Scarecrow x3
- Silo x1
- Tools x5
- Tractor x1
- Trees and Bush x3
- Vans x3
- Vegetables and Box x5
- Wind Mill x3
Technical Info
- Texture are 512x512 PNG
- Barn structures 938 - 1512 tris
- Barn door 758 tris
- Barn ceiling 600 tris
- Barn window 356 tris
- Barn turret 388 tris
- Cargo Trailer structure 1290 tris
- Cargo Trailer wheel 620 tris
- Chicken Coop structure 764 tris
- Chicken Coop ceiling 372 tris
- Crops 72 - 1516 tris
- Modular Fences 42 - 414 tris
- Grass and Soil 12 tris
- Hay 76 - 684 tris
- House 2238 tris
- Plow 1054 tris
- Scarecrow 706 tris
- Silo top 1952 tris
- Silo body 954 tris
- Silo bottom 272 tris
- Tools 76 - 114 tris
- Tractor structure 1264 tris
- Tractor wheel 600 - 620 tris
- Tractor lights 24 - 48 tris
- Trees and Bush 28 - 1292 tris
- Van structure 810 tris
- Van wheel 536 tris
- Van fence 220 tris
- Van lights 24 tris
- Vegetables and Box 68 - 1516 tris
- Wind Mill structure type A 596 tris
- Wind Mill structure type B 1782 tris
- Wind Mill structure type C 1184 tris
- Wind Mill brades 164 tris
- Wind Mill cross 2520 tris
- Wind Mill axis 416 tris
- Wind Mill tail 108 tris
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This pack is a collection of 531 low poly models to easily create your top quality city game. All models are ready to put in scene and created with one texture for better performance! A lot of models are created from separate parts, so you can easily animate them and interact with them. DEMO SCENE included!
Optimized for:
- Standard RP - Unity 2020.3+
- High-Definition RP - Unity 2020.3+
- Universal RP - Unity 2020.3+
Models:
- Buildings: 138 pcs (35pcs Interactive with separate doors)
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com or join my Discord
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Over View: This is a combination of more than 30 modular pieces to create different building variation and more than 100 props to fill up your levels with, it also comes with a showcase map featuring a good detail setups which makes it suitable for lighting practice. \n \nFeatures: * High-quality game-ready assets * Very reasonable price for what you get * PBR materials * RGB Packed Textures * Equal texel density * Floor Maker Prefab (a tool made to give different floor variation elements all in one place) * Power-Pole Prefab (a tool made to connect cables automatically and give more features)
\n \n
Technical Details:
\n
Texture Sizes: 512*512 to 4096*4096
\n
Vertex Count: 2 vrts (for small objects) to 33000 vrts (for hero objects)
\n
Number of Meshes: 150
\n
Number of Materials and Material Instances: 65
\n
Number of Textures: 87
\n
Supported Development Platforms: Windows
\n
Supported Target Build Platforms: PC, Xbox One, PS4
\n\n \n
Notes:
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This pack is using HDRP workflow for rendering, make sure to get all the latest packages.
\n","id":274901569278,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_20.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_50.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_80.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_110.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_140.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_170.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_200.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_230.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_260.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_290.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_320.webp"},{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Screenshots/Trims_1m_02_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/186210/Trims_1m_02/Trims_1m_02.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-03T06:21:53Z","modelUpdatedTime":"2022-09-02T00:16:10Z","modelUrl":"https://models-cdn.yahaha.com/186210/Trims_1m_02.obs.glb","name":"Trims_1m_02","originSource":"ASSET_STORE","packageId":"186210","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/85720398-55fb-4bbf-a157-ad636fd433ac.webp","name":"Downtown Alley"},"polygonCount":72,"publishedDate":"2021-01-12T13:33:14Z","publisher":{"id":"49995","name":"EmranBayati","url":"https://www.artstation.com/emranbayati"},"rigged":false,"slug":"trims_1m_02-274901569278","sourceUrl":"https://assetstore.unity.com/packages/slug/186210?aid=1011loDfK","stats":{"viewCount":3},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["black","brown","red","gray","blue","cyan"],"description":"3D Locker modelled in 3D Studio Max, texturized in Photoshop. Built for Android Game.","downloadable":true,"embedUrl":"https://sketchfab.com/models/0433db53d5144134bbd4f2462dbd9c72/embed","fileSize":7797180,"free":true,"id":274894464426,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/0433db53d5144134bbd4f2462dbd9c72/images/1024x576.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/0433db53d5144134bbd4f2462dbd9c72/images/864x486.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/0433db53d5144134bbd4f2462dbd9c72/images/640x360.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/0433db53d5144134bbd4f2462dbd9c72/images/448x252.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/0433db53d5144134bbd4f2462dbd9c72/images/200x200.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/0433db53d5144134bbd4f2462dbd9c72/images/100x100.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/0433db53d5144134bbd4f2462dbd9c72/images/50x50.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/0433db53d5144134bbd4f2462dbd9c72/images/448x252.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2016-10-04T04:48:50Z","modelUpdatedTime":"2016-10-04T04:48:50Z","name":"3D Locker for a garage","originSource":"SKETCHFAB","packageId":"0433db53d5144134bbd4f2462dbd9c72","polygonCount":3804,"publishedDate":"2016-10-04T04:48:50Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/becc01125c694464bb0e2f7af68abc1d/eb404349a41b428a8bf253724bc35426.jpeg","name":"pedrosvalero","profileUrl":"https://sketchfab.com/pedrosvalero"},"rigged":false,"slug":"3d_locker_for_a_garage-274894464426","sourceUrl":"https://sketchfab.com/3d-models/0433db53d5144134bbd4f2462dbd9c72","stats":{"viewCount":1},"tags":null,"vertexCount":2818},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","blue","red","yellow","white"],"description":"
Detailed Description Info:\n \nModel: recovery room\n \nMedia Type: 3D Model \n \nGeometry: Quads/Tris \n \nTextures: Yes \n \nMaterials: Yes \n \nRigged: No \n \nAnimated: No \n \nUV Mapped: Yes \n \nUnwrapped UV's: Yes Non-Overlapping\n \n|||||||||||||||||||||||||||||||||||
\n\n
Extra PBR assets added\n \n1st images rendered in real time with Unity using the supplied Universal render pipeline.\n \nProject Includes metalness, roughness, diffuse, normal and AO maps to setup your own PBR renders as required\n \nEasy to setup for rendering with mental ray, vray or UE4 using the supplied FBX file
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Features:
\n\n
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High quality polygonal model - correctly scaled accurate representation of the original objects.
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Model resolutions are optimized for polygon efficiency.
\n
All colors can be easily modified.
\n
Model is fully textured with all materials applied.
\n
All textures and materials are included and mapped in every format.
\n
Autodesk Maya models grouped for easy selection & objects are logically named for ease of scene management.
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No namespace issues when importing several models into a scene.
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No cleaning up necessary, just drop model into your scene and start rendering.
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No special plugin needed to open scene.
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File formats:
\n\n
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Autodesk Maya Mb Scene
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FBX (Multi Format)
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Keyshot 4.2
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Every model has been checked with the required software.
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Textures formats:
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TIFF
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Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some textures that have to be loaded by hand and possibly triangulated geometry.
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For other models be sure to check out our entire catalog on CG Trader!
These are more than 200 game ready low poly assets to spice up your post apocalyptic world. they are roughly of the same texture density and packed into 18 texture sets, pick and choose whichever fits your need. models are in FBX format, 2k textures include BaseColor Metallic Roughness and Normal. based on asset size, there is suffix _s (small) _m(medium) _L(large) for easy filtering.
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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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