Create the elegant quarters of iconic cities like Paris, Rome or London with this kit’s strong neo-classical style. Use the large edifices for important public or government premises, the medium structures for residential, historic districts, and the small buildings and rich, ornamental sub-details to bring the world’s most beloved cities to life!
Designed by Sebastian Luca, modeled by Barbara Witkowska, and texturing by Alexey HrDesign, with cover art by Bram Sels.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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\n\n\"..this pack its the only one that can add the AAA tag in the store.\" - Loishtc
\n\".. no way are the average model/material assets on this store anywhere near this quality.\" -SteveB
\n\n\"Pete produces some of the best content I've seen in the Unity Asset Store. Not only are the assets technically precise, but they are artfully crafted and provide high-end results for any Unity project.\" -Wes McDermott, Allegorithmic Substance Specialist
\n\nRome: Fantasy Pack I is an expansive, truly AAA quality fantasy environment pack series that utilizes current-day game industry 3D art techniques to deliver unparalleled quality for your projects.
\n\nFantasy Pack I is focused on the middle to lower-class lifestyle in the grand city. Multi-floor dilapidated architecture, archways, brick and stone, iron and mud.
\n\nA high performance Mobile Version is also available!
\n\nFeatures: \n- 10 flexible architectural prefabs to get your started quickly. \n- 175 architectural meshes to create your own building from scratch. \n- Leverage a huge library of PBR materials made completely in Substance Designer and Substance Painter to give character to your scenes. \n- Paintable decals further increase the detail \n- Selection of beautifully unwrapped, normal-mapped props with soft edges. \n- Area-weighted normals for scene geometry creates a high quality, smoothed look. \n- More prefabs, architecture, and materials through free updates with your support!
\n\nNOTE: Unity 5 version will no longer receive updates.
\n\nAre you making a high fantasy game but not sure if the pack fits the style? There are many high quality fantasy RPG props available that will fit any role playing fantasy game.","fileSize":"1136705800","id":274895568701,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_20.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_50.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_80.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_110.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_140.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_170.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_200.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_230.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_260.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_290.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_320.png"},{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/Screenshots/I_Foundation6m_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00067790/I_Foundation6m/I_Foundation6m.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2016-07-26T19:42:23Z","modelUpdatedTime":"2020-09-23T17:12:18Z","modelUrl":"https://models-cdn.yahaha.com/00067790/I_Foundation6m.obs.glb","name":"I_Foundation6m","originSource":"ASSET_STORE","packageId":"67790","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/72d08525-5bf4-4c4b-be1d-b2125855f0ba.webp","name":"Rome: Fantasy Pack I"},"polygonCount":8,"publishedDate":null,"publisher":{"name":"Quantum Theory"},"rigged":false,"slug":"i_foundation6m-274895568701","sourceUrl":"https://assetstore.unity.com/packages/slug/67790?aid=1011loDfK","stats":{"viewCount":2},"tags":["Rome: Fantasy Pack I","fantasy","village","town","rome","roman","fantasy pack","rpg","town","village","pbr","substance","environment","city","gaia","urban","exterior","house","ui","mobile","vr","oculus","vive","htc","best","aaa","poor","skyrim","pack","modular","\"category:3D Models/Environments/Landscapes\""],"unityVersions":["2019.3.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["cyan","gray"],"description":"
SRP, HDRP, and URP are supported out of the box. When importing an asset, select the pipeline you need.
An ordinary Hong Kong street, with an infinite number of air conditioners, manholes on the roads and carts with boxes.
All this is convenient to create with this asset. A modular system with customized colliders makes it possible to assemble a city as a constructor. After that, the streets and facades of the houses can be filled with themed props.
There is no interior of houses in this asset.
If you have any questions please contact us art_equilibrium.studio@mail.ru
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Game ready cartoon style race track model, located in Spielberg. It only has 8 real corners, so track is quite fast. There is also shorter layout available, with 6 corners.
This 3D track’s length is 1936 meters, average width 12.5 meters. You can have 2 layouts - Main layout and shorter club layout.
This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Buildings
* Colliders
* Objects - distance markers, cars, banners
* Seats
* Trees
* Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 20 boards for different team names for garages
* 14 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* 5 types of walls - short, long, with or without safety fences
* Turn warning sign
* Track crossing bridge
* Orange traffic cone
* 7 distance markers
* Start light set and pitlane exit light
* Garage building
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* 7 houses
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
* 3 cars.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
ATTENTION!
This model is not meant to be accurate representation of the real life track. Size is scaled down to be used with my cartoon style cars. Elevations are not accurate and are changed to suit cartoon style better. Cartoon style track main layout length is 1936 meters, average width 12.5 meters.
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.
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Build the office of your dreams (or nightmares)!
A retro ish Japanese office pack containing over 100 unique models and a premade scene to create the office of your dreams (or nightmares). The assets themselves are something you would find in a Japanese office that has diligently worked for decades, focusing on what matters. They might appear a bit dated, but that's part of the charm! They also work well in non-Japanese settings, since Japanese text is used only in a couple of specific assets.
About the Assets
The contents of the pack range from furniture to electronics used in the office. A lot of the models have multiple texture variants, so you are not limited by the initial colour or material. All the assets have PBR materials, so they will look superb on all platforms you decide to use them in. In total, there are almost 200 asset variations from material and mesh combinations already built in.
The poly count of the objects varies between 24 and 7733with most being between 1000 and 2000 so these are well optimized to be used in real time applications and can run even on mobile! Texture resolution varies between 256px and 4096px, most being 2048px.
The screenshots use default post processing stack, which is not included in the pack. To get it, please refer here: https://docs.unity3d.com/Packages/com.unity.postprocessing@3.1/manual/Quick-start.html
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The ROAD MOTEL is a modular and customizable asset set created for HDRP. There are about 70 props that you can choose to create your own motel. Use modular pieces to build rooms and motels and use your own textures or materials.
Drag and drop props over your scene. Rooms Prefabs ready.
This package includes over 100 prefabs and many props with LOD.
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This package consists of a large supply of fully modular medieval prefabs and creations, from castles, to towns, to general environments, included with full props, interior furniture, and more! \n \nPlease read all notes in this description so you do not miss any of the features included! As they may answer some questions that you may think of. \n \n*** This is version 1.5, now! This update now adds 337 new modular prefabs! This update brings forth another new large supply of castles and houses. These houses are different from the last, and are what i call \"Base Foundations.\" These base foundations are pre-builts of houses, with different floor attachments to use, allowing you to create different houses much faster than before! \n \n------------------------------------------------------ \n**Now with 1,723 prefabs and growing!** \n------------------------------------------------------ \n*** Version 1.3, brought in 360 new modular prefabs.. With a nice assortment of: \n- Docks, and Encampment walls \n- Stone Walls \n- An entire new added set to the modular house creations... (located in the Housing Set 2 folder!) \n- An entire new set of houses.. (Located in the Set 3 folder.) these new houses are exterior only, but are nicely detailed and fit well in any scenes! \n- And tons of new props - barrels, crates, wells, carts, signs, weapons, training dummies, and more! \n- Ive also upped many of the textures qualities, and changed some primary materials to much more proper looks! \n \n*Version 1.2. Brought in 205 more modular prefabs, along with pre-built modules to get you started with these pieces. This update features a new supply of modular houses, and a new roof style. As well, this update brings in the Castle Ruins for more modular creations for destroyed or old castle structures! \n \nThe initial release, made with Unity version 5.6.0, came with a starting amount of 821+ modular prefabs! *(New total = 1,386 modular prefabs!)* Whether you use a post-processing effect or not, these models still look great in any type of scene. (Tested, and recommended lighting - using Linear lighting.) \n------------------------------------------------- \nImportant notes and features: \n- This package is a fully Standalone package, separate from all of my others. This is Not a bundle package, it has its own new and separate models! \n------------------------------------------------- \n- Package has been made for use with Linear Lighting. Please use linear for best results. \n------------------------------------------------- \n- This is a fully modular package, meaning that you can take apart most pieces and rearrange them how you want them to look! \n------------------------------------------------- \n- With this package, ive made a newer style of texturing, compared to my other packs: \n1) 25% of the Materials use textures for certain props and pieces using the general UV layout atlas textures. \n2) 75% of the materials are full tile-able textures, meaning that you can mix-match many of these with your own seamless tile-able textures. These pieces are mostly anything modular - Castles, Housing, Structures, etc.. along with a bunch of props as well. \nExperiment around with the different tile-able materials, as there is a lot of mix-use available with all of these pieces and materials included! \nIf you take a house module for example: \nEach wall, wooden beam, roof piece, and window each use a tile-able texture. This allows you to have all stone or plaster walls, or that stone medieval base like some houses have. \nMaybe you have a wood texture, and a roof texture that you want to use instead of mine? \nAs long as they are seamless textures, than you can use them! This kit has been made for full customization options! \n------------------------------------------------- \n- Housing: \nThese houses and structures have been made with full interiors and / or exteriors available, allowing you to walk inside of each house as needed! \n \nEach \"Window Wall\" comes equipped with its own Window shutters. These are unchecked by default. If you want to show the window shutters, just grab the wall prefab, and check to activate its child component, which are the shutters. This way you have more control over the detail on your pieces, and they are already pre-placed exactly where they need to be! \n------------------------------------------------- \n- Along with housing: \nCompared to my previous kits, having been told that the scaling may have not been what some were expecting, I've gone and made these prefabs with a fair scaling to fit any type of character. \nPrevious house pieces were made with a 4x4M average scaling. While these still looked great, some interior designs felt too spacious and empty in certain areas. \nThese new modular house pieces are made with a 3x3M average scale, and work great in sizes for both TPS and FPS controllers! \n------------------------------------------------- \n \nThere are plenty of updates lined up for this package, and as this is only the first release, i will continue to add more updates as needed. \n------------------------------------------------- \nThe main features to build and create are included in this package at this time: \n- Towns \n- Castles \n- Villages \n- Marketplaces \n- Crafting stations (Blacksmith, Apothecary, and Alchemists are included in this first release!) \n- Interior and exterior designs \n- Furniture (there are a nice assortment of furniture props already included, and more will be added soon!) \n- General Landscapes (I've added about a dozen trees, and a dozen or so plants and grass. These can easily help to dress your scenes nicely!) \n \n------------------------------------------------- \nThis package and its prefabs consist of medium - high poly models. With LODs included as needed on higher poly prefabs. This package was made for use with PC and has not been tested for mobile. At this time, i will say that it is not \"made\" for mobile, but in time, may become possible! \n------------------------------------------------- \nThe two videos are as follows: \n1st) video features a 3 min cinematic fly-through trailer to the main demo scene included! \n2nd) video features a 7 min walk-through with the first person controller (included), of the main demo scene. This video is more to just walk inside the houses, and show you up close all of the pieces included, and the furnishings and other prefabs that have been placed around the scene! \n \nAs i continue to work on new or old packages, i constantly post first-hand new updates in my Discord group. Anyone is more than welcome to come join, ask questions, or reach me the easiest! Link: \n Aquarius Max Discord ","fileSize":"1551378763","id":274895802828,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_20.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_50.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_80.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_110.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_140.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_170.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_200.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_230.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_260.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_290.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_320.png"},{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Screenshots/Stone Attachment Wall Corner Left_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left/Stone Attachment Wall Corner Left.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-10-23T10:50:10Z","modelUpdatedTime":"2020-11-03T10:58:28Z","modelUrl":"https://models-cdn.yahaha.com/00130174/Stone Attachment Wall Corner Left.obs.glb","name":"Stone Attachment Wall Corner Left","originSource":"ASSET_STORE","packageId":"130174","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/cd76f3fd-d32c-45d9-970d-20317842ce68.webp","name":"Medieval Mega Pack"},"polygonCount":120,"publishedDate":null,"publisher":{"name":"Aquarius Max"},"rigged":false,"slug":"stone_attachment_wall_corner_left-274895802828","sourceUrl":"https://assetstore.unity.com/packages/slug/130174?aid=1011loDfK","stats":{"viewCount":3},"tags":["Medieval Mega Pack","medieval","fantasy","3D","PBR","HD","textures","Aquarius Max","castles","towns","cities","villages","interior","exterior","nature","environments","landscapes","Unity trees","plants","apothecary","blacksmith","alchemist","crafting","rpg","first person","top down","third person"],"unityVersions":["5.6.0"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["black","gray","blue"],"description":"
Road barriers, channelizers, bollards, jersey walls, crowd control walls, cones... basically all you need to populate your road or make your game more appealing. Styliized look, with PBR materials already set, all the models that could need LODs already have then.
","id":274902811278,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_20.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_50.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_80.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_110.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_140.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_170.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_200.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_230.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_260.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_290.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_320.webp"},{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Screenshots/Barricade1G_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/220147/Barricade1G/Barricade1G.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-20T03:54:00Z","modelUpdatedTime":"2023-04-26T10:11:47Z","modelUrl":"https://models-cdn.yahaha.com/220147/Barricade1G.obs.glb","name":"Barricade1G","originSource":"ASSET_STORE","packageId":"220147","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/1b71df25-e564-4c48-9a68-4ae0352fead7.webp","name":"Road Barriers Pack"},"polygonCount":860,"publishedDate":"2022-04-26T14:03:14Z","publisher":{"id":"66000","name":"Crudo Interactive","url":"http://iwontdeny.blogspot.com/"},"rigged":false,"slug":"barricade1g-274902811278","sourceUrl":"https://assetstore.unity.com/packages/slug/220147?aid=1011loDfK","stats":{"viewCount":1},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["black","cyan","gray","brown","red"],"description":"
Game ready cartoon style race track model, located in Spielberg. It only has 8 real corners, so track is quite fast. There is also shorter layout available, with 6 corners.
This 3D track’s length is 1936 meters, average width 12.5 meters. You can have 2 layouts - Main layout and shorter club layout.
This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Buildings
* Colliders
* Objects - distance markers, cars, banners
* Seats
* Trees
* Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 20 boards for different team names for garages
* 14 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* 5 types of walls - short, long, with or without safety fences
* Turn warning sign
* Track crossing bridge
* Orange traffic cone
* 7 distance markers
* Start light set and pitlane exit light
* Garage building
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* 7 houses
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
* 3 cars.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
ATTENTION!
This model is not meant to be accurate representation of the real life track. Size is scaled down to be used with my cartoon style cars. Elevations are not accurate and are changed to suit cartoon style better. Cartoon style track main layout length is 1936 meters, average width 12.5 meters.
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.
","id":274901039329,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_20.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_50.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_80.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_110.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_140.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_170.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_200.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_230.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_260.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_290.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_320.webp"},{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/Screenshots/prop_team_14_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/217797/prop_team_14/prop_team_14.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-25T17:00:55Z","modelUpdatedTime":"2022-04-08T11:24:16Z","modelUrl":"https://models-cdn.yahaha.com/217797/prop_team_14.obs.glb","name":"prop_team_14","originSource":"ASSET_STORE","packageId":"217797","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/4d7d4ee3-ee9c-4da5-b1ef-9728790fbc9d.webp","name":"Cartoon Race Track Spielberg"},"polygonCount":10,"publishedDate":"2022-04-08T11:24:14Z","publisher":{"id":"22495","name":"RCC Design","url":"https://www.retrocartooncars.com"},"rigged":false,"slug":"prop_team_14-274901039329","sourceUrl":"https://assetstore.unity.com/packages/slug/217797?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};
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Select or drop a image or 3D model here to search. We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
This package contains a fully furnished, two-story vintage house with a unique, back-to-the-past vibe. Great choice for exploration, story-telling or horror games.
The house doors/gates, lightswitches are all pre-animated and scripted for an out-of-box experience.
Features:
- High-res procedurally generated PBR texture maps (metallic workflow)
- 280 detailed props (furniture, appliances and many more)
- Optimized and configured collision model
- Carefully unwrapped UV1 for artifact-free lightmap support
- Demo scene with properly set up lighting
- Baked-in animations for all doors/fence gates/trapdoor + ladder, attic windows, light switches
- Post-processing behavior profile with LUT included
- URP and HDRP upgrade packs are included!
Need more? Check out Garage Workshop pack to extend this environment with 150 HQ props!
Scripts are provided to interact with the house - all you need is a controller with a camera to run the demo scene.
You can customize the house by adding your own texture sets to any part of it!
Trees and grass are not included, they are Unity's default SpeedTrees (Standard assets/Environment).
Complete scene vertex count: 500k
If you have any questions, don't hesitate to reach out via e-mail.