Select or drop a image or 3D model here to search.
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\n
\nCatalog Number: 156736.nosub[1]
\nDescription: cylinder seal
\nNotes: (Poor condition) Indistinguishable.
\nMaterials: shell
\nAccession Number: [1497] Excavations at Kish, Iraq (Expedition)
\nAccession Year: 1924
\nCity/Town: Kish
\nCollector/Source: Excavations at Kish, Iraq, Excavations at Kish, Iraq
\n
\nhttps://collections-anthropology.fieldmuseum.org/catalogue/1058711
\n
\nPhotography: JP Brown
\nImage generation: Olivia
\nMetashape Pro: Olivia
\nMeshlab 2016.12: Olivia
\nZBrush: Olivia
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\n
\nCatalog Number: 156736.nosub[1]
\nDescription: cylinder seal
\nNotes: (Poor condition) Indistinguishable.
\nMaterials: shell
\nAccession Number: [1497] Excavations at Kish, Iraq (Expedition)
\nAccession Year: 1924
\nCity/Town: Kish
\nCollector/Source: Excavations at Kish, Iraq, Excavations at Kish, Iraq
\n
\nhttps://collections-anthropology.fieldmuseum.org/catalogue/1058711
\n
\nPhotography: JP Brown
\nImage generation: Olivia
\nMetashape Pro: Olivia
\nMeshlab 2016.12: Olivia
\nZBrush: Olivia
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\n
\nCatalog Number: 156736.nosub[1]
\nDescription: cylinder seal
\nNotes: (Poor condition) Indistinguishable.
\nMaterials: shell
\nAccession Number: [1497] Excavations at Kish, Iraq (Expedition)
\nAccession Year: 1924
\nCity/Town: Kish
\nCollector/Source: Excavations at Kish, Iraq, Excavations at Kish, Iraq
\n
\nhttps://collections-anthropology.fieldmuseum.org/catalogue/1058711
\n
\nPhotography: JP Brown
\nImage generation: Olivia
\nMetashape Pro: Olivia
\nMeshlab 2016.12: Olivia
\nZBrush: Olivia
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\n
\nCatalog Number: 156736.nosub[1]
\nDescription: cylinder seal
\nNotes: (Poor condition) Indistinguishable.
\nMaterials: shell
\nAccession Number: [1497] Excavations at Kish, Iraq (Expedition)
\nAccession Year: 1924
\nCity/Town: Kish
\nCollector/Source: Excavations at Kish, Iraq, Excavations at Kish, Iraq
\n
\nhttps://collections-anthropology.fieldmuseum.org/catalogue/1058711
\n
\nPhotography: JP Brown
\nImage generation: Olivia
\nMetashape Pro: Olivia
\nMeshlab 2016.12: Olivia
\nZBrush: Olivia
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Stylized two-story police station that includes an entrance, chief's room, detective's room, conference room, office room, interrogation room.
FEATURES:
EXECUTABLE DEMO:
IMPORTANT NOTES:
SUPPORT:
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Links:
Standard Demo | HDRP Demo | Documentation & FAQ
There's playable demo you should check out. Everything presented in the demo is available in the package. Including benchmark, animations, particles effects and assets.
-----What's in the package?-----
1. Huge AAA scene presenting all the assets in arena-like structure. Use that as your foundation or create your own unique environments!
2. Benchmark which is used to improve the package. I'll make sure that required configuration will always get 60 frames per second at least.
3. 751 prefabs contains columns, arches, architraves, carpets, floor plates, paintings, wall blocks, statues, gates, and many more.
4. 32 high quality PBR materials contains bricks, clays, concrete, wooden planks etc.
5. 21 custom blending, foliage, and effect shaders with Parallax Occlusion Mapping such as PBR Texture Blending shader, PBR Vertex Blending shader, PBR SplatHeightBlend shader, PBR Grass and Ivys Vertex shader, Translucency shader and more.
6. 114 props that will make your scenes alive like chests, barrels, candles, standalone bricks, floor stones, dishes and clothes.
7. Ready to use particle effects like sparks, smoke, dust, fire. 8. HDRP Ready setting that makes the scene look even better.
-----Technical aspects:-----
1. Avarage triangle count for columns:
LOD 0 = 600 Tris || LOD 1 = 300 Tris || LOD 2 = 150 Tris
2. Triangle count for old man statue:
LOD 0 = 10311 Tris || LOD 1 = 5059 Tris || LOD 2 = 1592 Tris || LOD 3 = 574 Tris
Whole example demo is using realtime lighting and deferred rendering so you don't need to bake anything to get the result presented in the demo. Textures are atlased and optimized for games. It's easy to manipulate anything, so just get in, grab and put stuff anywhere you want.
From the begining it was all about quality. Everything took over a year to make. It was really tough designing, planning and also making process but it's finally here. Enjoy!
If you have any questions contact me at wawenvironment@gmail.com I'll gladly answer!
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Leaving a review is appreciated !
For questions, suggestions or support : vencious.games@gmail.com
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Included:
If you have any questions or ideas please contact me:
dirk.jacobasch@outlook.com | Unity Forum
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FEATURES:
NOTES:
Stylized interior props Vol2 - office props including: furniture, technics, lights, desk set, reception.
FEATURES:
NOTES:
The Ancestors, sons of Odin, have hailed and give their battle cry; here it is an Asset Pack that will open to you more that a possibility to bring you Nordic world to life.
\n\nWe offer you a big amount of reusable and uniques 3D low poly models so your scenarios fill alive. This pack contains more than 300 models ready to give free rein to your imagination, which includes:
\n\nDecoration (Totems, torches, campfires, wood, food bags)
Weaponry (Axes, hammers, spears, shields)
If you want to use this pack on Unity is possible and configurable, we already take care of organize prefabs, and assign some useful scripts like:
\n\n------ Unity Version 2020.3.0f1 -------
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Links:
Standard Demo | HDRP Demo | Documentation & FAQ
There's playable demo you should check out. Everything presented in the demo is available in the package. Including benchmark, animations, particles effects and assets.
-----What's in the package?-----
1. Huge AAA scene presenting all the assets in arena-like structure. Use that as your foundation or create your own unique environments!
2. Benchmark which is used to improve the package. I'll make sure that required configuration will always get 60 frames per second at least.
3. 751 prefabs contains columns, arches, architraves, carpets, floor plates, paintings, wall blocks, statues, gates, and many more.
4. 32 high quality PBR materials contains bricks, clays, concrete, wooden planks etc.
5. 21 custom blending, foliage, and effect shaders with Parallax Occlusion Mapping such as PBR Texture Blending shader, PBR Vertex Blending shader, PBR SplatHeightBlend shader, PBR Grass and Ivys Vertex shader, Translucency shader and more.
6. 114 props that will make your scenes alive like chests, barrels, candles, standalone bricks, floor stones, dishes and clothes.
7. Ready to use particle effects like sparks, smoke, dust, fire. 8. HDRP Ready setting that makes the scene look even better.
-----Technical aspects:-----
1. Avarage triangle count for columns:
LOD 0 = 600 Tris || LOD 1 = 300 Tris || LOD 2 = 150 Tris
2. Triangle count for old man statue:
LOD 0 = 10311 Tris || LOD 1 = 5059 Tris || LOD 2 = 1592 Tris || LOD 3 = 574 Tris
Whole example demo is using realtime lighting and deferred rendering so you don't need to bake anything to get the result presented in the demo. Textures are atlased and optimized for games. It's easy to manipulate anything, so just get in, grab and put stuff anywhere you want.
From the begining it was all about quality. Everything took over a year to make. It was really tough designing, planning and also making process but it's finally here. Enjoy!
If you have any questions contact me at wawenvironment@gmail.com I'll gladly answer!
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Features
3D UI Elements
Button - 22
Slider - 1
Loader - 1
Dropdown - 1
Toggle - 1
Panels - 5
Map - 1
Poly Counts
one to one button - poly count 619
one to third button - 473
drop down - 124
header - 425
Loader - 240
map - 95
panel_1-618
panel_2- 590
panel_3- 564
panel_4- 602
panel_5 - 604
slider - 372
toggle - 112
Demo Scenes
Other Creations by Render Island
Need support?
Follow us on Social
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FEATURES:
EXECUTABLE DEMO:
IMPORTANT NOTES:
SUPPORT:
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