Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
All assets using standard Unity shader and unique textures per tile module.
Combine and build any modular exterior buildings!
The package includes:
\n * demo scene
* the modular architectural exterior set
* 200+ unique assets
* architectural tile textures 2048x2048 px for 4 meter
* polycount for the architectural tiles is around 100 triangles on average
* every unique tile has Standard metallic-smoothness material, including the normal map baked from high-poly, hand sculpted meshes
To get any source files, please visit our forum thread or discord server:
\n\nv. 1.0
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\nAbility to create multi-level floors with interiors - a simple generic building that has hyper modular & a motel room to make multiple building shapes\n
\nDemo scene - one small scene to showcase assets
\n26 pre-built modular house pieces
\n24 vegetation assets -palm trees, bushes, grass, cactus, etc. to help fill up your scene \n
\nTileable terrain textures - \npaint walkways and dirt paths, help break up ground with variation.\n
\nAround 50 small & large props -easily create large varieties with small props to place for close-up detail and large props like a wind turbine or motel sign for background detail\n
\n6 vehicles & trailers
\nModular Spline walls/fences - quickly create a barrier area with a spline and modular pieces\n
\nLOD (level of detail) states for trees & props
\n
\nPolycount (polygons)
\nTrees: 800-4000 (LODs decrease in 50% increments)\n
\nGround Plants: 50-250
\nProps: 300-6000 (LODs decrease in 50% increments)\n
\nBuilding Pieces: 150-900\n
\nVehicles & Trailers: 6000-12000\n
\n
\nTexture Sizes:
\nMajority of them are 2048x2048. Materials contain albedo, normals, metallic\n
\n
\n
This kit is suitable for a science-fiction-based environment & can be used in grid-based and vertex snap workflows.
URP & HDRP packages are included.
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This is a photo real rock surface that could be seamlessly tiled horizontally. It could also be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like \"bend\" or braking it down to several smaller elements and rearrange them in different ways.
Usage:
This geometry is meant to be used with a self-illuminated shader also known as a \"surface shader\", \"unlit shader\" or an “emission shader” regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self-lit by its diffuse texture.
Low Poly Wild West Set is ready to be used for games, rendering and advertising.
25 tiles prefabs + 330 objects prefabs
Exteriors props:
-Buildings (saloon, trading post, hotel, railway station, gold stash, guns shop, school, sheriff, church, undertaker, toilet, bank, farm, vigvams, tent, caravan, cart)
-Landscape (mountains, hills, mine, waterfall, lake, stones, cave, puddle, cracks, pit, rocks)
-Vegetation (trees, spruces, bushes, grass, stump, cactus, tumbleweed, meadow, fern)
-Train (locomotive, freight wagons, passenger coach, mine cart, rails, station)
-Props (sign, signboards, drying skins, bottles, wheel, chairs, coffins, graves, posters, gun, fences, scrolls, shovel, broom, barrels, bags, boxes, dynamites, TNT, bones, skulls, logs and much more)
You can easily create any map that suits you by simply connecting the tiles. Pack is Real-world-size, but you can scale the objects/models to the size you need.
Technical details:
298 к triangles full set (exteriors)
Has only one color texture (2048/1024/512/256 /128px) and one material for the entire set.
Renders made in Blender. You can see Unity screenshots in the Media section as well.
Can be used for games, rendering, advertising.
Feel free to download it and leave your reviews, comments and likes. This will help us create more products for you :)
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Containsover 100 prefabs and numerous additional materials to create diversity for your scenes!
The assets in this pack are extremely versatile and come with multiple material variants. All of the materials also utilize a powerful master material making sure every asset looks like they fit in the pack and that additional material variations can be done with just a few adjustments in material instances.
Assets are in a real-world scale and have created with dimensions to mirror real-world schools as accurately as possible. All of the assets have PBR materials with some of them having multiple variants. Weighed normals are utilized to give uniform look and smooth edges for all the assets. Textures come in a packed form, reducing the file size when distributing your game.
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At beffio studio, we want to provide you with an experience that will inspire you to create something amazing in AAA quality. We have spent a lot of time on the idea, concept art, execution & even music composition, to give an asset of revolutionary quality, a tool to make your own story, using The Hunt content.\n\nThe Hunt contains more than 300 models. \n\n Music used in The Hunt \n\n\n More about the project at beffio.com \n\nRequirements: \nThis pack was created for desktop platforms. We’re using Volumetric Light System to light all scenes (The plugin is included in this package).\nModel triangle count starts from 500 triangles and - in the most complicated meshes - ends at 10k (LOD Included). Triangle count in scenes is between 300k triangles to 1.5mln triangles. Scenes are heavy in triangles because we’ve used more than 10.000 elements to create each scene. \n\n What you’re buying: \n1. The Idea. 2. The Conceptual Work. 3. 3D Assets. 4. Level Design. 5. Animations used for the Character, FPS Hands, Sci-Fi Vehicle. 6. Color Grading. 7. Camera Composition. 8. Scene Setup with all settings ready to achieve this Sci-Fi look. 9. ADDITIONALLY: Music with SFX used in The Hunt trailer available in a separate asset soon. \n\n About the Scenes: \nThree main scenes with the whole video trailer animation included, made using Timeline and Animation System. \n\n About the Elements inside: \nAnimated Character, Animated Car, Animated First Person Perspective Hand, HUD, Human Detector, Dumpster, Advertising Stand, Air Conditioner, Arm, Awning, Bar Ceiling, Bar Countertop, Bar Internal Walls, Barrels, Billboards, Bottles, Cables, Can, Capsule, Cardboard Box, Chair, Chinese Food Container, City Hydrant, Concrete Road, Crate, Crumpled Paper, Cup, Cupboard, Door, Door Lock, Dustbin, Electric Box, Euro Palette, Fence, Fire Stairs, Flyer, Food Container, Footbridge, Gate, Grating, Insulator, Ladder, Lantern, Light Stand, Neons, Newspaper, Orb, Pipes, Plants, Satellite, Sawer, Shaft, Shelf, Shutter Cassette, Soil, Street Lamp, Trash bag, Valve, Wires \n\nAbout Custom Shaders: \nBillboard & Neon Glitch Shader, Car Shader, Car Jet Exhaust Shader, Digital Display Shader, Environment Chunks Shader, HUD Shader, Human Detector Shader, Orb Drone Shader, Shafts Shader, Skin Shader, UI Halo Shader \n\n About Textures: \nCustom HDRI & Reflection Probes, Atlases Textures,\n\nProcess: \nThe Hunt asset pack was crafted during several months of five artists hard work. At beffio studio, we make sure that art direction is consistent and well balanced. Our team on this project included concept artists, 3d artists, texture artists, a music composer, and level designers. First of all, we wanted to make sure that the world we were about to build would be intriguing and compelling. That's why, we started off with the creative concept, backed up by thumbnails and sketches to help us visualize as many interesting ideas as possible. Gradually, we developed the initial drafts further and the world of The Hunt started taking real shape. After this, it was time to get into 3d modeling and then final assembly & implementation into Unity3D game Engine. At the final stage, we put a lot of attention to color grading, composition, atmosphere, and overall mood. This futuristic city is an eclectic place with tons of different props. Next to high-end technology & devices we needed to create everyday objects that would give us some human context and make the scene more believable. Texturing phase was very important, as we could see the 3d models coming to live with rust, dirt, scratches or decals applied to them. Once everything was ready, it was time to work on some level design, which was actually the fun part. Seeing this futuristic city coming to life, with characters, vehicles, architecture and hundreds of the tiniest details, in Unity was a truly fascinating and satisfying experience. We created the world and fully immersed ourselves in it. And we hope you will too.","fileSize":"4280506676","id":274895706101,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_20.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_50.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_80.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_110.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_140.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_170.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_200.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_230.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_260.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_290.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_320.png"},{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Screenshots/Neon_Horizontal_3 (3)_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3)/Neon_Horizontal_3 (3).png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-10-25T21:33:08Z","modelUpdatedTime":"2020-11-02T19:43:55Z","modelUrl":"https://models-cdn.yahaha.com/00129891/Neon_Horizontal_3 (3).obs.glb","name":"Neon_Horizontal_3 (3)","originSource":"ASSET_STORE","packageId":"129891","packageInfo":{"icon":"NULL","name":"The Hunt - Cyberpunk Pack"},"polygonCount":12,"publishedDate":null,"publisher":{"name":"beffio"},"rigged":false,"slug":"neon_horizontal_3_3-274895706101","sourceUrl":"https://assetstore.unity.com/packages/slug/129891?aid=1011loDfK","stats":{"viewCount":2},"tags":["The Hunt - Cyberpunk Pack","cyberpunk","scifi","human detector","fps hand","vehicle","drone","pbr","roughness","skin","hands","scifi ui","city","grounge"],"unityVersions":["2017.3.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","gray"],"description":"Features:
This is a photo real rock surface that could be seamlessly tiled horizontally. It could also be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like \"bend\" or braking it down to several smaller elements and rearrange them in different ways.
Usage:
This geometry is meant to be used with a self-illuminated shader also known as a \"surface shader\", \"unlit shader\" or an “emission shader” regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self-lit by its diffuse texture.
Car repair shop\nGarage furniture and premium storage systems from the USA\nSteel Series Premier\nStatistic \n581 915 polys \n810 337 verts \nTurbosmoosh Statistic \n1 275 043 polys \n1 110 603 verts \nfile: 3ds13 Vray 3.5; Obj and fbx\nGladiator http://gladiator-garage.ru/kits \nSMEG http://www.smeg.ru/product/fab30rr1/
\n\nIt's not just metal furniture.\nThis is a new level\nAll that you see on the preview is present in the file, including a decorative concrete wall (art-concrete). All the necessary textures are present
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This is a photo real pack of rock surfaces and a waterfall that could also be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like \"bend\" or braking it down to several smaller elements and rearrange them in different ways.
Usage:
This geometry is meant to be used with a self illuminated shader also known as a \"surface shader\" or an \"unlit shader\" regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self lit by its diffuse texture.