Bring your high-tech government labs and underground scientific worlds to life with this kit’s vacuum sealed chambers, particle colliders, computers, servers, operation tables, x-ray machines, cryo chambers, robotic assembly lines, and dozens and dozens of more pieces of equipment that ordinary civilians shouldn't get their hands on. You can create harmless data warehouses, evil cloning farms, black hole generation labs and everything in between with this kit’s endless potential for creativity.
Designed by Fabio Fernandes, modeled by Sebastian Bielecki, and texturing by Alexey HrDesign, with cover art by Pablo Dominguez.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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\n\nModel set include sawmill models, and many additional components. For building there are 2 variants for holes (for set doors and windows) implementation: shader transparent and mesh shape. Shader variant supports flexible customization. Each model have 3 LODs.
\n\nMini components in this asset: \n- trolley \n- cart \n- 3x trees \n- 3x stones \n- stone fence \n- wood palisade \n- 3x doors \n- 6x windows \n- column \n- log \n- board \n- scythe \n- rake \n- steam machine \n- smokestack \n- barrel \n- 2x lanterns \n \n\n Full asset map.
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Nova Space Burgers / Cyberpunk Abandoned Restaurant / Bar including all showcased assets, high-quality assets.The Environment is Created all by Custom and Original Concepts with the great effort in 3D.And with a high level of detail for Level art and models.The pack is optimized for Gameready Projects.
Environment Done by talented Artist Mustafa Hussein
and Concept Arts by Amazing Tino Andov
If you want to populate your Cyberpunk game or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
If you will have any questions or support requests feel free to contact our team with: support@leartesstudios.com email address
Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.
Features:
High Attention to Details
Including Showcased Map
Unique Concepts of Assets
High-Quality Assets
Game-ready / Optimized
Controllable parameters in Material Instances
Number of Unique Meshes: 196
Collision: Yes
LODs: Yes up to 4 LODs
Number of Materials and Material Instances: 222
Number of Textures: 250
Texture Resolutions: 1K , 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Current version of this package is only compatible with the HDRP pipeline, it is not compatible with any other pipelines at the moment.
Render Pipeline Disclaimer
This environment is designed to work in HDRP by default, and currently it is not compatible with any other render pipelines.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
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\n==> HDRP 7+ support (Please read the couple HDRP notes below !)\n\n
\n\nThe package consists of: \n * Parking tile set\n * Corridor tile set\n * 2 Pipe sets\n * Stair tiles to connect parking floors or to use as an Enter/Exit way\n * A set of props - crates, a couple of foliages, fabric props and decals, signs, cables, fire extinguisher and emergency axe ( can be used in gameplay as well ), a couple of roadblockers, cones and others\n
\nUser interaction intended props\n ( IT IS UP TO USERS TO SCRIPT/ANIMATE PROPS ):\n\n * Main vehicle entrance fence\n * Elevator\n * Door locking system ( combination of a key card and/or password )\n * Barrier\n * Door with a key\n * All doors are with proper pivots in order to be easily animated ( scripted )\n * Pipe set 2 has two valves which can be animated if you want to include in game play.\n\n
\nOther NOTES:\n * a few images of real surfaces are included and used in materials which makes the objects look nice\n * one post processing stack profile specifically tweaked for this type of scene is included. Note that HDRP color grading differs from the 3D pipeline one !\n\n
\nBONUS:\n A few sounds i've created to get a better feel while building the pack, are also included. Please note that while these sounds are great and ready to be used in a project, are not the main aspect of the package and there is no support for them and they are only provided as a bonus assets. Sounds available:\n * 4 minute ambient horror track\n * 10 footstep sound clips\n * Elevator ring signal clip\n * Two scary sound clips ( a few seconds each )\n * One scary Sfx - creature like breathing/whisper/burble\n\n
Screenshots are captured from game screen using the Sandard Pipeline and Post Processing Stack v2.0 is used to achieve cinematic look !\n\n\n
- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n
- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 186 ready to use prefabs with assigned collision mesh: Pillar types – 36, Pillar wall types – 126, Fence sections types – 24.
\n
- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n \nPBR TEXTURES INFO:\n
- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n
- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n
- SIZE: 2048x2048 px.
\n
- Ambient Occlusion calculated separately for every fence type.
\n \n EXTRA INFO:\n \n
- Normal maps (for round corners) were baked from Hi-poly models.
\n
- Textures can be easily scaled to the lower resolution without major quality loss.
\n
- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n
- All meshes have reasonable pivot points.
\n
- Model is fully unwrapped by hand.
\n
- Model was not intended for subdivision.
\n
- No third-party renderer or plug-ins needed.
\n
- All models have 0 rotation.
\n \nPOLYCOUNT (tris)\n \n
M1 UNF = 284 tris.
\n
M2 GAP = 180 tris.
\n
M3 UNF SPR = Can be manually adjusted.
\n
M4 = 52 tris.
\n
CLD (fence collider) = 10 tris.
\n
Pillar P1 = 32 tris.
\n
Pillar P2 = 20 tris.
\n
Pillar P3 = 36 tris.
\n
Pillar P4 = 44 tris.
\n
Pillar P5 = 44 tris.
\n
Pillar P6 = 168 tris.
\n
Pillar P1 collider = 20 tris.
\n
Pillar P2 collider = 10 tris.
\n
Pillar P3 collider = 10 tris.
\n
Pillar P4 collider = 10 tris.
\n
Pillar P5 collider = 10 tris.
\n
Pillar P6 collider = 20 tris.
\n \n
★★★★★ Don't forget to rate! ★★★★★
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