This is my Modelling and Texturing Summative work for my 3D animation class, the model was Sculpted and Textured in Zbrush, then brought into Maya for rigging and posing.
The task for this summative was to take an existing character and reimagine them in a 2D art style, then recreate that in 3D, I chose Shaggy from Scooby Doo in a realistic Post Apocalyptic style.