This script automatically connects the image textures in your set project to one of the selected shader types. Arnold, Redshift or Maya default shaders are supported. This script will also assigns objects to the material it creates based off the naming. Lastly the greyscale images are put into Raw and normal maps have bump2d / rsnormal maps.
Download the original file to get the python file containing the script.
Any feedback is greatly appreciated, please comment below or email me at: mfischer3d@gmail.com
Made for Maya written in Python.
Updated Version 1.1 with a ui for running the script and deleting your materials for a clean slate.