> Balaclava
**Features**
- PBR 4096 x 4096 textures for Unity, Unreal and Vray
- Polycount for clothing is: [**4895 faces - 9785 tris - 4963 verts**]
- System unit is cm for Maya
- Real world scale
**Textures**
- General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness] _ .png 4096 x 4096_
- UE4 [BaseColor-Normal-OcclusionRoughnessMetallic] _ .png 4096 x 4096_
- Unity [AlbedoTransparency-MetallicSmoothness-Normal] _ .png 4096 x 4096_
- Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection] _ .png 4096 x 4096_
**Files**
- Maya file [Balaclava.mb]
- zBrush file [Balaclava_high.zpr] _scene with high poly model_
- Substance Painter file [Balaclava_sp.spp] _scene with building the textures_
- Marmoset Toolbag file [Balaclava.tbscene] _render scene_
Balaclava in **.obj .fbx .dae** formats