*hopeless creature formed from a mass of barbed wire.* It is possible to delete the bundle of barbed wire and be left with a full character. A high amount of barbs is achieved through instancing (in the .blend) and the wire itself is uv-unwrapped so that one shell is equal to one twist.
• The **.fbx** is UV unwrapped to fit a tileable bloody-metal texture (included).
•The **.blend** Down to 451,084 verts because the individual barbs are instanced to save memory. (see image below). Includes a procedural material and simple lighting/camera setup.
![](https://cdnb.artstation.com/p/assets/images/images/030/973/839/large/keynii-untitled.jpg?1602193597)