This 3D scanned shoe was a bit of an experiment for us! We started with a 3D scanned heel processed at 0.4mm. Instead of applying the shoe's origional texture captured in the scan, we took the model into blender and separated it into 4 material ID sections-- base, inside, sole, and detail. We then exported our model into Quixel Mixer and tried applying different materials until we were happy with the result. Overall a quick and easy process! :)