Asset Overview
Making progress on underwater scenes ( but still more to come :) ) !
[Original scan](https://skfb.ly/6suDz) from @ariosgeo, and inspiration from [Il Cristo degli Abissi](https://goo.gl/RU5PtJ), a submerged statue of Jesus in Italy.
**Modeling**:
* The scan was remeshed with [mmgs](http://mmgtools.org) from 500k verts to 7k, keeping the face and hands at a higher resolution.
* The ocean surface and ground were created with blender's ocean modifier.
* Light shafts are simply a randomized array of elongated planes.
* The fish is a lowpoly model ( a 30s model ).
* A particle system was created for fish instances, with force fields applied (boids physics, vortex, attraction force and collision on the statue)
**Texturing/lighting**:
* Mix of concrete and coral on the statue
* Sand on the ground
* Nothing on the sea surface
* Radial opacity for ground and surface
* Voronoi textures baked as emission on the statue and the ground, to simulate the light deformation through water
* Lots of color processing